Syntax highlighting for GLSL inside of JavaScript tagged template strings
☆33Aug 11, 2023Updated 2 years ago
Alternatives and similar repositories for vscode-glsl-literal
Users that are interested in vscode-glsl-literal are comparing it to the libraries listed below
Sorting:
- Typescript definitions for the Adobe UXP API☆12Jun 19, 2023Updated 2 years ago
- IBL map converter for PBR☆48Mar 5, 2022Updated 4 years ago
- PBR IBL renderer in WebGPU☆27Jun 10, 2025Updated 8 months ago
- Fast and accurate tessellation of planar graphs with convex polygons☆19Feb 28, 2026Updated last week
- WebGL Voxel Cone Tracing☆49May 11, 2018Updated 7 years ago
- PBR Material loader from cc0textures.com for webgl projects.☆23Apr 3, 2024Updated last year
- 导出PMREMGenerator生成的纹理☆25Jun 9, 2021Updated 4 years ago
- 模型压缩后效果对比工具☆22Mar 25, 2021Updated 4 years ago
- 🥯🐶 A reimplementation of the WebGL API on top of WebGPU, allowing for gradual migration into the future of 3d on the web☆67Jan 27, 2026Updated last month
- WebAssembly based Matrix and Vector library☆203Apr 9, 2018Updated 7 years ago
- a proposal to add float16 TypedArrays to JavaScript☆65May 24, 2025Updated 9 months ago
- 修改了keepAlive的缓存机制, 可以像APP那样前进刷新, 返回销毁☆23Apr 30, 2023Updated 2 years ago
- 📷 A simple wasm png encoder/decoder module for deno☆30Feb 10, 2025Updated last year
- three.js module for loading Houdini vertex animation (texture cache)☆29May 5, 2019Updated 6 years ago
- A series of demos showing ways of manipulating a heightmap in three.js.☆96May 27, 2016Updated 9 years ago
- Real-time GLSL to SPIR-V, powered by Glslang☆31Apr 7, 2020Updated 5 years ago
- Optimized single-pass blur shaders for GLSL☆25Mar 20, 2023Updated 2 years ago
- An easy to use GPU Accelerated particle system for Three.JS☆33Aug 19, 2019Updated 6 years ago
- GPGPU fluid heightmap simulation☆31Jun 5, 2024Updated last year
- three.js + haxe starter project☆30Feb 18, 2022Updated 4 years ago
- requisite WebGL globe demo☆43Nov 20, 2021Updated 4 years ago
- JavaScript 2D physics library☆139Apr 22, 2024Updated last year
- PBR rendering equation playground and feature experiment, based on Threejs and Envtools☆34Aug 3, 2020Updated 5 years ago
- transform streamed glsl tokens into an ast☆98Apr 3, 2024Updated last year
- Material for the Unity Standard Assets Car☆11Nov 25, 2018Updated 7 years ago
- Convert your local XML file into a HTML table, Export XML as CSV/JSON and Visualize XML in 2D/3D force directed d3 graphs☆10Aug 24, 2022Updated 3 years ago
- An implementation in C of the pixel sorting algorithm used to glitch pictures.☆10Nov 2, 2017Updated 8 years ago
- A MessagePack implementation for JavaScript and TypeScript.☆39Sep 24, 2024Updated last year
- ☆10Dec 16, 2018Updated 7 years ago
- A tool to restore Synology backups from Amazon Glacier☆14Nov 22, 2018Updated 7 years ago
- Adobe Photoshop plugin that aims to streamline the process of creating frame-by-frame animations.☆10Aug 27, 2024Updated last year
- My (newer) Emacs configuration☆14Sep 14, 2025Updated 5 months ago
- 🪱 Mesh replacement for THREE.Line☆377Jun 3, 2024Updated last year
- r/w stream of glsl tokens☆52Mar 4, 2023Updated 3 years ago
- ☆43Apr 20, 2018Updated 7 years ago
- construct a NES simulator with go☆40Jul 22, 2024Updated last year
- SDF Physics☆46Nov 20, 2021Updated 4 years ago
- A signed distance field (SDF) image generator for 2D paths such as font glyphs, accelerated using WebGL.☆47Jan 5, 2022Updated 4 years ago
- ☆11Jun 16, 2022Updated 3 years ago