bodylabs / riggerLinks
Mesh rigger for BodyKit
☆21Updated 8 years ago
Alternatives and similar repositories for rigger
Users that are interested in rigger are comparing it to the libraries listed below
Sorting:
- GPU-Accelerated Locally Injective Shape Deformation☆13Updated 7 years ago
- Moiton Capture IO for Autodesk maya☆17Updated 8 years ago
- ☆12Updated 9 years ago
- Maya plugin of Bi-Harmonic Bounded Weights (Siggraph 2011)☆18Updated 9 years ago
- Gradient domain processing for signals (and geometry) on meshes☆36Updated 2 months ago
- FaceGrabber is introduced in the following paper: D. Merget, T. Eckl, M. Schwörer, P. Tiefenbacher, and G. Rigoll, “Capturing Facial Vide…☆11Updated 8 years ago
- Online Motion Retargeting☆14Updated 12 years ago
- Implementation of mesh to SDF algorithm (from "Distance Fields for Rapid Collision Detection in Physically Based Modeling" paper) on GPU☆19Updated 8 years ago
- Corresponding code for the SIGGRAPH 2014 paper "Tangible and Modular Input Device for Character Articulation"☆20Updated 9 years ago
- Simple 3D mesh processing framework with a GUI☆32Updated 8 years ago
- Simple Python Module to load, construct, parse, transform, save meshes in OBJ/PLY format☆27Updated 5 years ago
- This is an improvement on the original FaceMapping code sample. This sample uses Intel RealSense to scan the user's face, and map it onto…☆75Updated 8 years ago
- Maya plugin implementing utility nodes to voxelize and sample geometry☆22Updated 13 years ago
- ☆20Updated 10 years ago
- A plugin for maya tracking a face using markers and animating a 3D face-mesh based on marker positions. A C++ program using OpenCV will f…☆65Updated 6 years ago
- Fast Automatic Skinning Transformations☆68Updated 6 years ago
- Real-time markerless facial motion capture into Maya.☆69Updated 4 years ago
- A inverse kinematics library☆13Updated 10 years ago
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆44Updated 8 years ago
- Realtime motion capture server for Autodesk Maya, developed in Xantus Animation Studio.☆55Updated 9 years ago
- GPU marching cubes implementation for openFrameworks using a compute shader.☆18Updated 7 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- as rigid as possible shape deformation addon for openframeworks☆60Updated 7 years ago
- Suggestive Contours GPU Implementation☆30Updated 2 years ago
- A Super Wizard of OZ platform☆19Updated 8 years ago
- ☆15Updated 7 years ago
- ☆63Updated 6 years ago
- Compressed Manifold Modes for Mesh Processing - Implementation☆26Updated 7 years ago
- Dense 3D reconstruction from a single moving camera☆23Updated 5 years ago
- Maya plugin implementing geometry fracturing based on Voronoi Diagrams (Voronoi Shattering). Visit http://www.joesfer.com/?p=60 for furt…☆42Updated 7 years ago