blitz3d-ng / package
This project is an attempt to revive & modernize Blitz3D.
☆90Updated this week
Alternatives and similar repositories for package:
Users that are interested in package are comparing it to the libraries listed below
- ☆258Updated 4 years ago
- ☆36Updated 3 months ago
- Blitz3D SoLoud Edition☆41Updated 4 months ago
- ☆135Updated 4 years ago
- A Quake engine source port based on Quakespasm, intended for standalone game development.☆31Updated 4 years ago
- Port of the Build game engine by Ken Silverman☆105Updated this week
- Cross-platform reimplementation of the DarkBASIC Pro programming language. Code is compiled to machine code using LLVM.☆38Updated last month
- Software Development Kit for id Tech☆115Updated 3 months ago
- The Open Source BlitzMax Compiler Project☆107Updated this week
- Quake .BSP map viewer, powered by https://raylib.com☆16Updated last year
- 3D tile based map editor using Raylib☆27Updated this week
- BlitzMax raylib binding☆14Updated 2 months ago
- BSDL is an advanced 3D raycasting game engine written in C☆12Updated 11 years ago
- OpenB3D BlitzMax wrapper, see openb3d.docs for examples☆17Updated 2 years ago
- DK Console is a super simple drop in dev console for your raylib game/engine.☆30Updated 9 months ago
- BlitzMax☆155Updated last year
- convert Quake BSP maps to Wavefront OBJ models☆44Updated 2 years ago
- Quake 2 map compiler tools with v220 map support, automatic phong, enhancements, and fixes.☆63Updated last week
- Multiplatform lightweight 2D game-engine, retro-game inspired. Uses OpenGL through GLFW3. Scripted in Lua. Aiming zero run-time dependenc…☆70Updated this week
- A code club for raylib library.☆28Updated 2 years ago
- Tiny XM playback library in a single file☆58Updated 4 years ago
- EntityPlus is a mod that offers a true single player experience in the Quake III Arena videogame.☆37Updated last year
- A cleaned up version of QuakeC sources for vanilla Quake, based on properly licensed v1.01 version.☆29Updated 4 years ago
- Doom (shareware) ported to the Sokol headers.☆56Updated 2 months ago
- Blender Quake and Hexen II MDL Import/Export☆43Updated last year
- The enhanced BlitzMax build program.☆28Updated 3 months ago
- ☆33Updated 3 weeks ago
- A Total-conversion-mod for the DarkPlaces engine all about mecha combat. See website for more info:☆50Updated 3 months ago
- Starter kit for standalone Doom 3 projects☆38Updated 2 years ago
- Example of how to use Raylib to import and display a Tiled map editor file☆28Updated 6 years ago