blitz3d-ng / packageLinks
This project is an attempt to revive & modernize Blitz3D.
☆96Updated 3 months ago
Alternatives and similar repositories for package
Users that are interested in package are comparing it to the libraries listed below
Sorting:
- ☆267Updated 4 years ago
- Blitz3D SoLoud Edition☆53Updated 9 months ago
- Port of the Build game engine by Ken Silverman☆113Updated last month
- Tiny XM playback library in a single file☆59Updated 4 years ago
- ☆59Updated 2 years ago
- OpenB3D BlitzMax wrapper, see openb3d.docs for examples☆17Updated 2 years ago
- Cross-platform reimplementation of the DarkBASIC Pro programming language. Code is compiled to machine code using LLVM.☆41Updated 2 months ago
- ☆37Updated 9 months ago
- BSDL is an advanced 3D raycasting game engine written in C☆12Updated 11 years ago
- SurgeScript: a scripting language for games.☆64Updated 2 months ago
- BlitzMax☆159Updated last year
- ☆47Updated 7 months ago
- A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math☆57Updated 2 months ago
- Official Hamster Republic RPG Construction Engine (mirror of SVN repository)☆84Updated this week
- Doom-style graphics engine in modern C++☆77Updated last year
- ☆136Updated 5 years ago
- Game systems for games in C. Examples using Raylib.☆33Updated 2 months ago
- 3D tile based map editor using Raylib☆28Updated 3 weeks ago
- BlitzMax raylib binding☆15Updated 8 months ago
- A code club for raylib library.☆30Updated 2 years ago
- DK Console is a super simple drop in dev console for your raylib game/engine.☆34Updated last year
- Fixed up DOS version of Lary Myer's ACK-3D engine (1995) and some demo projects.☆20Updated 5 years ago
- Example of how to use Raylib to import and display a Tiled map editor file☆29Updated 6 years ago
- A Total-conversion-mod for the DarkPlaces engine all about mecha combat. See website for more info:☆52Updated this week
- Clone of DOS game Raptor: Call of the Shadows, developed by Cygnus Studio (now Mountain King Studios) and released in 1994 by Apogee.☆26Updated 2 years ago
- The Open Source BlitzMax Compiler Project☆111Updated this week
- Multiplatform lightweight 2D game-engine, retro-game inspired. Uses OpenGL through GLFW3. Scripted in Lua. Aiming zero run-time dependenc…☆80Updated last week
- A Quake engine source port based on Quakespasm, intended for standalone game development.☆31Updated 4 years ago
- Software Development Kit for id Tech☆125Updated last month
- A simple and easy-to-use raygui icons editor☆55Updated 2 months ago