bigfatbrowncat / noflicker_directx_window
A window with Direct3D context that doesn't flicker on resizing
☆29Updated 6 months ago
Alternatives and similar repositories for noflicker_directx_window:
Users that are interested in noflicker_directx_window are comparing it to the libraries listed below
- Simple CPU/GPU profiler with ImGui HUD☆72Updated last year
- Fixed-size C++ delegates - efficient alternatives to std::function.☆42Updated 2 years ago
- OpenGL on flip-model swapchains via WGL_NV_DX_interop2☆15Updated 2 years ago
- sample code for discussion about SDL accurate frame pacing☆17Updated 8 months ago
- CRSTL is an alternative STL with the aim to compile fast, run fast, and be clear to read and understand with simple code☆50Updated this week
- Small header-only C library to decompress any BC compressed image☆152Updated 4 months ago
- Small single-header C++ library that renders Windows fonts in graphics applications☆45Updated 6 years ago
- rex engine and game☆15Updated 3 years ago
- Single file DDS header encoder and decoder☆70Updated 6 months ago
- Single header "no-allocation" KTX/DDS file reader☆116Updated 11 months ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆119Updated 2 months ago
- Explicit runtime imports for Windows☆20Updated 5 months ago
- Interactive visualization for understanding swap chains in D3D12☆82Updated 2 years ago
- Pure C multi-channel signed distance field generator☆4Updated 3 years ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆68Updated 7 years ago
- Colorizing text editor for ImGui☆80Updated last month
- Yet another multiplatform C++ framework to make games☆74Updated this week
- A Embedded Gpu Profiler for Dear ImGui App☆49Updated 3 months ago
- A Windows console tool that prints all the information about the GPU extracted using DXGI and Direct3D 12☆108Updated 2 weeks ago
- Headers Only C++11 Geometry Tessellation library for Vector Graphics, that can run on any computer with or without FPU. No standard libr…☆94Updated last year
- Toy CPU and GPU implementations of the Slug rendering algorithm☆120Updated 5 years ago
- Proof of concept demonstrating that you don't need C++ to use D3D.☆44Updated last year
- Vulkan c helper library☆32Updated 4 months ago
- ☆51Updated 2 months ago
- CPU scope based profiling library and browser based profile inspector with ImGui visualization☆89Updated last week
- Handles image pixel format, querys for all, encode/decode for many☆62Updated 2 years ago
- Portable, single-file, wait-free atomic sound mixing library utilizing SSE-accelerated mixing☆93Updated 5 years ago
- Fast, high-quality texture compression library for many formats☆49Updated 2 years ago
- A demonstration of DirectComposition and DirectX 12 interoperability☆43Updated 7 years ago
- A D3D12-based rendering engine☆57Updated 4 years ago