Learn Bevy (and Rust) by exploring a small example (almost) every day
☆57Apr 6, 2024Updated last year
Alternatives and similar repositories for daily-bevy
Users that are interested in daily-bevy are comparing it to the libraries listed below
Sorting:
- Bevy Async ECS☆30Jan 14, 2026Updated last month
- An (in-progress) GOAP AI library for the Bevy Game Engine.☆12Jan 24, 2023Updated 3 years ago
- ☆13Apr 9, 2023Updated 2 years ago
- Allows using Rust functions in place of Bevy plugins☆26Feb 19, 2024Updated 2 years ago
- Bevy Engine rougelike with a tutorial☆43Jun 9, 2023Updated 2 years ago
- ☆48Apr 29, 2025Updated 10 months ago
- Implementation of the "1 cent recognizer" gesture recognition algorithm, with Bevy integration.☆12Feb 23, 2024Updated 2 years ago
- rs-watch - the Open Source rust 🦀 + embassy 🫶 + Slint 🚀 based smartwatch, running on the ZSWatch-HW.☆12Nov 13, 2024Updated last year
- Blender addon and optional Bevy crate for prefab-like workflow.☆12Jul 28, 2023Updated 2 years ago
- Turn-based roguelike prototype made with Rust and Bevy.☆28Jun 8, 2024Updated last year
- Quake .map files for the Bevy game engine.☆52Dec 23, 2024Updated last year
- VFX editor for Bevy and Hanabi☆130Jul 10, 2025Updated 8 months ago
- Proof-of-concept time-travel debugger for the Bevy game engine, built using Rerun.☆376Jul 15, 2025Updated 7 months ago
- Example of Bevy's standard material defined externally☆14Feb 18, 2024Updated 2 years ago
- ☆28Dec 19, 2022Updated 3 years ago
- Fast paced online 1vs1 action game in an arcade-like, 2D top-down style☆14Jan 17, 2024Updated 2 years ago
- Smart Rust LOC counter, distinguising code, examples, tests and doc comments☆21Feb 13, 2025Updated last year
- ☆177Aug 21, 2023Updated 2 years ago
- A raytracer written in rust☆13Sep 30, 2023Updated 2 years ago
- A minimalist starter for bevy and rust☆91Jan 25, 2026Updated last month
- Access tracing logs in your bevy app using vanilla bevy_ui☆23Jan 20, 2026Updated last month
- Server-authoritative rollback networking for bevy☆26Jan 17, 2026Updated last month
- Platform layer for Handmade Hero in the Odin programming language.☆22Nov 27, 2024Updated last year
- ergonomic reactive Bevy UI library powered by FRP signals☆186Feb 11, 2026Updated 3 weeks ago
- Event listening, bubbling, and callbacks☆183Mar 4, 2025Updated last year
- Bevy complete template using Cargo Generate☆47Oct 21, 2025Updated 4 months ago
- ☆22May 7, 2025Updated 10 months ago
- async time combinators☆25Nov 9, 2025Updated 4 months ago
- Send events via a channels form anywhere (eg. web-dom, c-ffi) to Bevy Observers☆25Jan 13, 2026Updated last month
- Input manager for Bevy.☆244Mar 1, 2026Updated last week
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆57Jul 13, 2025Updated 7 months ago
- 3rd party crates to handle bevy UI☆26Jun 21, 2023Updated 2 years ago
- A top down, fast paced, objective based, PvP game, written in Rust, using the Bevy game engine.☆155May 8, 2025Updated 10 months ago
- Lightning fast tilemaps for bevy.☆87Oct 27, 2024Updated last year
- A basic raytracer implementation in Rust based on the Ray Tracing in One Weekend book.☆21Oct 11, 2022Updated 3 years ago
- Multiplayer fps game made in bevy using Quake maps☆24Aug 17, 2025Updated 6 months ago
- ☆23Dec 16, 2023Updated 2 years ago
- Parallel processing with disjoint indices in Rust☆90Apr 19, 2025Updated 10 months ago
- A vdom-free reactive UI lib for the bevy game engine☆56Feb 9, 2022Updated 4 years ago