asbott / ApparatusLinks
Modular cross-platform game engine
☆17Updated 3 years ago
Alternatives and similar repositories for Apparatus
Users that are interested in Apparatus are comparing it to the libraries listed below
Sorting:
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one d…☆69Updated this week
- Demonstrates how to use CMake to include Jolt Physics in your own project☆30Updated 2 months ago
- Major overhaul of the Zero Engine and renaming to Welder.☆57Updated last year
- A scalable pipeline tool for graphics applications to build assets.☆26Updated last year
- directx11 renderer☆32Updated 2 years ago
- Cross-Platform Game Engine written in C++ that supports OpenGL.☆20Updated this week
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆27Updated 3 years ago
- Next-gen general purpose game engine written in modern C++☆60Updated last month
- Game engine framework using DirectX 11, Direct2D, DirectWrite, Qt, FBX SDK, ImGui/ImGuizmo and PhysX☆77Updated last month
- A personal game engine project, with development focus towards 2D/2.5D games.☆42Updated 2 weeks ago
- RavEngine sample programs☆34Updated last week
- A D3D12-based rendering engine☆57Updated 4 years ago
- Video game engine for High Performance Graphics (HPG) group project.☆15Updated 2 years ago
- Samples for the Edyn physics engine.☆38Updated 5 months ago
- 3D Game Engine with architecture like Unreal Engine☆30Updated 8 months ago
- Vulkan Game-Engine Project☆59Updated last year
- ENGINE..... vrooooommm☆35Updated last week
- A Vulkan renderer, written in C++20☆36Updated 4 years ago
- Voxel Engine with PBR rendering using Vulkan☆16Updated last year
- A modern, high-performance C++17 graphics and compute library based on Vulkan☆35Updated last week
- Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games☆80Updated 2 weeks ago
- 2D game engine and editor written in modern C++ and Vulkan☆68Updated last year
- A fully-fledged game made in Wicked Engine!☆25Updated last year
- ☆78Updated last month
- Cranberry Game Engine is my Personal hobby game engine☆11Updated 11 months ago
- OpenGL C++ Framework for the realtime rendering course☆50Updated last year
- Visual shader editor for Lumix Engine☆13Updated 6 months ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆77Updated 2 years ago
- Nabla's Tests and Examples source code☆37Updated this week
- Vulkan version of ALAG 2.5D PBR shading engine☆45Updated 6 years ago