artnas / Python-Map-Generator
Generates procedural maps using perlin noise. My first python project
☆26Updated 8 years ago
Alternatives and similar repositories for Python-Map-Generator
Users that are interested in Python-Map-Generator are comparing it to the libraries listed below
Sorting:
- Tile based level growth algorithm used in Procedural Dungeon Toolkit☆46Updated 6 years ago
- CityGenerator is a tool for generating a setting for Fantasy Roleplaying games.☆129Updated 8 years ago
- A project to show how to create maps procedurally in Unity using layered perlin noise.☆51Updated 4 years ago
- Pixel sprite generator ported to C Sharp☆21Updated 9 years ago
- Procedural map creator☆90Updated 8 months ago
- A C#/Unity port of Andy Gainey's procedural planet generator.☆48Updated 9 years ago
- Voxel generator based on perlin 3d noise | Python OpenGL☆27Updated 4 years ago
- r/roguelikedev does the complete roguelike tutorial☆40Updated 7 years ago
- An algorithm that generates a level for roguelike games.☆75Updated 2 years ago
- ☆40Updated 5 years ago
- A terrain generator, meant to generate massive-scale maps for fantasy game use☆19Updated 13 years ago
- A roguelike written in Python adhering to ECS☆32Updated 4 years ago
- Different Implementations of 2D Procedural Maps☆20Updated 7 years ago
- Procedurally generated quests and stories for computer games.☆64Updated 7 years ago
- InfiniMap - (Nearly) Infinite Maps☆26Updated 3 months ago
- A repository for code related to RogueLike development☆75Updated 2 years ago
- Procedural Dungeon Generation with Python and Pygame☆70Updated 9 years ago
- An algorithm that generates a level for roguelike games.☆29Updated 10 years ago
- A python worldgen project☆34Updated 2 years ago
- Converts a MagicaVoxel .vox file into layered sprites and writes them to a .png file☆57Updated 8 years ago
- Pure Java random generator for planets☆45Updated 5 years ago
- A stylized procedural planet generator written in Godot 3.0.☆214Updated 5 years ago
- voxeliq is an open source block-based game engine implementation developed with C#☆166Updated 5 years ago
- 2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏☆35Updated last year
- Roguelike dungeon generation library written on Python3☆132Updated 4 years ago
- Generate 8x8 tilesets☆49Updated 2 years ago
- Artwork and artwork license information from Dungeon Crawl Stone Soup☆128Updated 4 years ago
- First person text based non shooter☆13Updated 8 years ago
- Voxel Engine written in Python 3 + Pyglet.☆63Updated 4 years ago
- A modified C# port of the Accidental Noise Library by Joshua Tippetts.☆54Updated 7 years ago