johans2 / FSMLinks
A hierarchical finite state machine written in C#. Mainly for use in Unity.
☆15Updated 4 years ago
Alternatives and similar repositories for FSM
Users that are interested in FSM are comparing it to the libraries listed below
Sorting:
- A GitHub Action to activate a Unity Game Engine license for CI/CD workflows☆14Updated last month
- Comparing C# ECS with Benchmark.Net and Roslyn Source Generators☆27Updated last month
- Hexagonal lib for .NET☆37Updated 5 years ago
- 💉IoC container that uses code generation instead of reflection for managing and resolving dependencies as a basis☆18Updated 6 years ago
- ☆65Updated last week
- High-performance scripting language inspired by Ren'Py and Bash. It is designed for writing game behavior logic with deep integration int…☆39Updated 6 months ago
- .NET Generic Host adapted for Unity3D Microsoft.Extensions.Hosting☆21Updated last year
- Goal Oriented Action Planning C#/.NET Library☆65Updated 5 years ago
- An entity component system framework for C#, Unity.☆37Updated 3 years ago
- Stateless behavior trees for C# 7☆21Updated 5 years ago
- A flexible and extensible Gameplay Ability System for Unity, inspired by Unreal Engine's GAS. Designed to manage abilities, attributes, a…☆29Updated 5 months ago
- C# Safe and Unsafe extensions for bitpacking directly to arrays and primitive types.☆63Updated last year
- Systems groups and update order for Arch ECS Framework☆11Updated last month
- ☆42Updated 2 years ago
- C# ECS Benchmarks☆42Updated 6 months ago
- A pure C# implementation of sparse bitsets☆25Updated 2 years ago
- Low-allocation ports of List, Dictionary, HashSet, Stack, and Queue using ArrayPool and Span.☆19Updated last year
- High performance C# Entity System☆25Updated 3 weeks ago
- A very simple behavior tree implementation including a creator and runtime codes☆32Updated 3 years ago
- An immutable double-precision angle that supports revolutions, radians, degrees, and gradians.☆16Updated 4 years ago
- Unity Event Framework - a simple solution to manage your in-game events and fields using PubSub Pattern and Reactive Programming Principl…☆20Updated 5 months ago
- Additional types and functionality☆24Updated 4 years ago
- A custom Roslyn compiler that allows access to internals/privates in other assemblies. Say "Open, Sesame!"☆35Updated 4 years ago
- Conversion methods between Unity vector types and System.Numerics.Vector☆22Updated 4 years ago
- Create drop-down lists which can contain objects of any type with one simple attribute☆11Updated 5 years ago
- Functional extensions for Unity☆13Updated 2 years ago
- A powerful animation controller to chain and crossfade animations on multiple layers, with support for locking and callbacks☆38Updated last month
- Xenko CEDEC 2015 demo (by Silicon Studio)☆15Updated 2 years ago
- Plugin-Based C# Code Generator☆26Updated last year
- Hybrid ECS framework, with codogeneration (included in solution) Unity part.☆21Updated 3 weeks ago