johans2 / FSMLinks
A hierarchical finite state machine written in C#. Mainly for use in Unity.
☆15Updated 4 years ago
Alternatives and similar repositories for FSM
Users that are interested in FSM are comparing it to the libraries listed below
Sorting:
- A GitHub Action to activate a Unity Game Engine license for CI/CD workflows☆14Updated 3 weeks ago
- Comparing C# ECS with Benchmark.Net and Roslyn Source Generators☆27Updated 2 months ago
- A pure C# implementation of sparse bitsets☆25Updated 2 years ago
- Hexagonal lib for .NET☆37Updated 5 years ago
- Stateless behavior trees for C# 7☆21Updated 5 years ago
- High-performance scripting language inspired by Ren'Py and Bash. It is designed for writing game behavior logic with deep integration int…☆39Updated 7 months ago
- A powerful animation controller to chain and crossfade animations on multiple layers, with support for locking and callbacks☆39Updated 2 months ago
- Unity Event Framework - a simple solution to manage your in-game events and fields using PubSub Pattern and Reactive Programming Principl…☆20Updated 6 months ago
- Conversion methods between Unity vector types and System.Numerics.Vector☆22Updated 4 years ago
- A performant C# key-value store that keeps keys in-memory and stores values on disk, leveraging Grobuf's speedy serialization power.☆48Updated last year
- ☆65Updated this week
- PurrNet Relay☆15Updated 3 weeks ago
- .NET Generic Host adapted for Unity3D Microsoft.Extensions.Hosting☆22Updated last year
- simple game scripting language + runtime parser☆18Updated 3 years ago
- Systems groups and update order for Arch ECS Framework☆11Updated 2 months ago
- An entity component system framework for C#, Unity.☆37Updated 3 years ago
- Xenko CEDEC 2015 demo (by Silicon Studio)☆15Updated 2 years ago
- A very simple behavior tree implementation including a creator and runtime codes☆32Updated 3 years ago
- Goal Oriented Action Planning C#/.NET Library☆65Updated 5 years ago
- ☆42Updated 2 years ago
- A test project using Unity with MLAPI networking library☆12Updated 6 years ago
- 🚀ABC - Actor Behaviour Component - Framework for Unity Game Engine and .Net Platform☆17Updated last year
- Low-allocation ports of List, Dictionary, HashSet, Stack, and Queue using ArrayPool and Span.☆20Updated last year
- Hybrid ECS framework, with codogeneration (included in solution) Unity part.☆21Updated this week
- High performance pure c# udp-sockets library with no binary dependencies.☆19Updated 5 months ago
- Fast implementaion of Utility AI in Unity☆39Updated 2 years ago
- A flexible and extensible Gameplay Ability System for Unity, inspired by Unreal Engine's GAS. Designed to manage abilities, attributes, a…☆32Updated 5 months ago
- C# Safe and Unsafe extensions for bitpacking directly to arrays and primitive types.☆63Updated last year
- Lex is a high performance c # framework based on LeoEcsLite with a more user-friendly api☆28Updated 2 months ago
- Simple and Intuitive Dependency Injection tool for Unity☆11Updated 2 years ago