seenaburns / raytracerLinks
It's a raytracer (in rust)
☆29Updated 8 years ago
Alternatives and similar repositories for raytracer
Users that are interested in raytracer are comparing it to the libraries listed below
Sorting:
- A cross-platform live-coding tool for creative coding with GLSL shaders☆127Updated 5 years ago
- A game engine for making beautiful games☆60Updated 4 years ago
- Antialiased 2D vector drawing library written in rust☆53Updated 4 years ago
- Repo for an ideational book on 2D graphics, plus tools to make images☆41Updated 6 months ago
- A Rust implementation of the "Ray Tracing in One Weekend" book☆86Updated 3 years ago
- Rust sprite rendering engine☆23Updated 6 years ago
- Imprecision-tolerant computational geometry for Rust☆82Updated 4 years ago
- Meshes with L-Systems☆135Updated 5 years ago
- Space jelly ships and floating gems☆100Updated last week
- Modularized (hot-swapping) game engine in Rust☆20Updated 4 years ago
- A glsl to spirv compiler☆20Updated 5 years ago
- Light-weight desktop client for instant messaging services (abandoned)☆48Updated 4 years ago
- A work-in-process library for procedurally constructing 3D geometries☆49Updated 6 years ago
- A Software Rasterizer written in Rust☆26Updated 3 years ago
- (Depreciated) meshlite is a library with focus on 3D mesh generating and processing in rust language.☆46Updated 5 years ago
- 💎 A 4-dimensional renderer.☆124Updated 5 years ago
- A spline for interactive 2D curve design☆116Updated 11 months ago
- ☆11Updated last year
- Build increasingly large machines to solve increasingly difficult problems☆63Updated 2 years ago
- An extremely fast pixel framebuffer for Rust web assembly 🧱☆65Updated 3 years ago
- 7DRL 2019☆15Updated 2 years ago
- Glium-based 3D rendering pipeline☆63Updated 2 years ago
- The Cheddar GLSL superset language☆28Updated 7 years ago
- dirty toolkit☆20Updated 5 years ago
- Create evolving artistic images with hot-code-reloaded Lisp and GLSL.☆112Updated 2 years ago
- Task manager☆13Updated 7 years ago
- A simple, cross-platform interface to GPU compute functionality in Rust☆37Updated 8 years ago
- Procedural macros for working with Vulkan shaders☆43Updated 2 months ago
- A persistent history tree for undo/redo☆25Updated 4 years ago
- rust + usgs data = 3d-printable models of mountains, canyons, etc.☆54Updated 3 years ago