adambigg-s / path-tracingLinks
implementing path tracing on the CPU in C to learn about it. i want to eventually switch my renderer to path tracing if it looks good because indirect lighting is so damn difficult otherwise
☆12Updated 3 months ago
Alternatives and similar repositories for path-tracing
Users that are interested in path-tracing are comparing it to the libraries listed below
Sorting:
- A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.☆31Updated 2 years ago
- Doom-style graphics engine in modern C++☆77Updated last year
- ☆21Updated 2 months ago
- Jai Parser made in Jai☆16Updated last week
- ☆21Updated 4 years ago
- Quake BSP map viewer using C++ and OpenGL☆16Updated 2 years ago
- My doom style engine in C with SDL!☆11Updated 6 years ago
- OpenGL-Like software rendering library☆77Updated 9 months ago
- SDL2 C++ raycasting engine with vertical movement, floor/ceiling texture mapping and sprites.☆140Updated last year
- Community edition of the T-RECS Entity Component System☆24Updated last year
- This is a 3d engine written from scratch in my last semester on the university (Spring 2009)☆28Updated 5 years ago
- A Software Rendering Raycaster Engine written in C and SDL2.☆65Updated 9 months ago
- ☆59Updated 2 years ago
- A demo app using Odin and Raylib to show different ways of simulating a game with a fixed timestep update loop☆32Updated 9 months ago
- ☆85Updated 2 years ago
- Raylib and C project template with hot-reload architecture☆22Updated 4 years ago
- An open source metroidvania engine.☆72Updated 2 years ago
- This is a first person shooter prototype inplementation for a university project☆15Updated 5 years ago
- DK Console is a super simple drop in dev console for your raylib game/engine.☆34Updated last year
- Car physiscs made with raylib☆21Updated 4 years ago
- Graphics that utilizes OpenCL☆12Updated 2 years ago
- 3D tile based map editor using Raylib☆29Updated this week
- A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics …☆129Updated last year
- Single header fixed point software renderer☆11Updated 3 months ago
- An abandoned 3D software renderer written in C++, "Vixis3D Engine"☆11Updated 6 years ago
- Clean and user-friendly extension for raylib that adds seamless audio and video streaming support via the FFmpeg libav* libraries. It ena…☆75Updated 2 months ago
- C++ OpenGL game development engine for Windows and Linux.☆19Updated last month
- multithreaded simd Raytracer for Voxel Engines☆10Updated 10 months ago
- My basic OpenGL starter program☆114Updated 2 years ago
- Examples from learnopengl.com, implemented using Sokol libraries.☆37Updated 4 months ago