abnerpalmeira / MagicPixelEngine
☆16Updated last year
Alternatives and similar repositories for MagicPixelEngine:
Users that are interested in MagicPixelEngine are comparing it to the libraries listed below
- A MonoGame port of a great pixel planet generator from Deep-Fold☆60Updated 3 years ago
- A working project made using MonocleEngine by Matt Thorson and MonoGame, covering basing features.☆31Updated 3 years ago
- 3D game in MonoGame☆24Updated 6 months ago
- A tutorial for ENet written in MarkDown.☆12Updated 2 years ago
- A package for Unity which will allow you to render images atlases to be used in developing first person grid dungeon crawlers.☆34Updated last year
- Shader for dynamic light and soft shadows using SDF under Godot 4☆10Updated last year
- A lightweight and easy to use entity component system with an effective feature set for making games.☆59Updated 2 years ago
- 3D cubic voxel world engine☆41Updated 5 years ago
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆43Updated 5 years ago
- Template, build tasks, and easy-install scripts for making FNA + Nez games with VSCode☆41Updated 3 years ago
- DungeonCarver is an implementation of the most popular dungeon generating algorithms☆45Updated 5 years ago
- Spatial partitioning concepts and implementions.☆34Updated 2 years ago
- A very simple ECS using raylib☆28Updated 10 months ago
- a quick experiment to see if i can make a "game" in c89 without the C standard library☆29Updated 2 years ago
- Basic MonoGame raycast engine☆46Updated 4 years ago
- A .NET Library For Reading Aseprite Files.☆53Updated 3 months ago
- Shadowmapping with raylib!☆31Updated 3 years ago
- BSP and BSP2 map loader/importer for Unity.☆13Updated last year
- Example of integrating Raylib, Flecs, cJSON, Chipmunk, TinyFileDialogs and Nuklear.☆37Updated 6 months ago
- Fly a little ship around with raylib.☆67Updated 11 months ago
- A Blender add-on for building tile based low-poly scenes with paint/map editor like tools☆16Updated 2 years ago
- ☆55Updated last year
- Normans Sky made for lowrezjam '16☆86Updated 3 years ago
- Shadowmap implementation in raylib☆26Updated 10 months ago
- A clean and customizable 3D gizmo tool for raylib. Designed with an Immediate Mode style for simplicity, it requires just a single functi…☆83Updated last month
- ☆26Updated last year
- Prototype for .NET 7 with Raylib compiled into WebAssembly (wasm)☆62Updated 10 months ago
- Client Side Prediction With a RigidBody Movement System☆38Updated last year
- Tech demo for testing JSON-loaded game data☆73Updated 4 years ago