tim-harding / GPU-PlexusLinks
A plexus effect running on the GPU in Unity
☆23Updated 7 years ago
Alternatives and similar repositories for GPU-Plexus
Users that are interested in GPU-Plexus are comparing it to the libraries listed below
Sorting:
- Unity Shader Graph generated per particle animation curves for Visual Effect Graph☆30Updated 5 years ago
- electric & gravitational field effect with unity particles☆37Updated 6 years ago
- ☆26Updated 7 years ago
- Objet Bruité Non Identifié - Unity displacement shader☆30Updated 5 years ago
- Collection of experimental Unity Projects☆22Updated 6 years ago
- Interactively adjust light falloff for Unity deferred rendering☆36Updated 5 years ago
- Fast fluid simulator with CIP scheme☆44Updated 4 years ago
- Collection of noises functions for Unity.☆30Updated 4 years ago
- Approximates a painterly effect using Unity, HDRP, and VFX Graph☆29Updated 5 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 7 years ago
- modular particle system using compute shaders.☆31Updated 6 years ago
- Playground project for character joint chains in Unity☆40Updated 7 years ago
- Post Processing Effects for Unity☆80Updated 8 years ago
- ☆20Updated 5 years ago
- Superformula 3D mesh generator with compute shaders☆47Updated 5 years ago
- ImageFilters.cginc includes some functions or kernels for image filtering.☆18Updated 4 years ago
- A little Unity3d Editor script to create pngs out of a gradient. Usable for shaders.☆20Updated 5 years ago
- Unity Reactive Diffusion Displacement Shader☆28Updated 9 years ago
- Unity Skybox Detail Geometry Tool☆33Updated 6 years ago
- A set of shaders to help perform various Noise functions on the GPU☆15Updated 10 years ago
- NoiseRings is a noisy emanating ring effect for Unity adapted with permission from the VR music video experience Chorus.☆30Updated 7 years ago
- XELF.Hexelate.Shader: Hexelation Shader is an image effect for Unity. Screen will be filtered by hexagonal grids.☆18Updated 6 years ago
- Wireframe by Barycentric coordinate system for unity3d.☆20Updated 6 years ago
- A 💩 tweening library for Unity☆45Updated 6 years ago
- Unity implementation of Real-time procedural volumetric fire.☆63Updated 9 years ago
- ☆42Updated 8 years ago
- This pack of shaders was built for Sinespace during our four part tutorial series covering nonphotorealistic rendering in Unity☆16Updated 7 years ago
- Custom post processing effect with the AOV output feature of HDRP☆28Updated 4 years ago
- A quick attempt at recreating the cloner functionality from Cinema 4D in Unity☆35Updated 6 years ago
- Custom Unity Visual Effects Graph block which accepts shader snippets defining position☆44Updated 5 years ago