Zachacious / SabertoothLinks
Experiment creating a WebGL UI
☆16Updated 6 years ago
Alternatives and similar repositories for Sabertooth
Users that are interested in Sabertooth are comparing it to the libraries listed below
Sorting:
- Tool (node based) for design and visualzation of PBR-Material (BABYLON.JS)☆52Updated 8 years ago
- Python module for using CEFPython with Panda3D☆11Updated 5 years ago
- connecting X3D to a state of the art rendering engine☆13Updated 2 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆40Updated 7 years ago
- Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies☆13Updated 9 years ago
- Python bindings for bgfx☆74Updated 6 years ago
- WebGL-Tile-Based-Forward-Plus-Renderer using glTF model☆33Updated 9 years ago
- A Single C++ Header Generating 3D Triangulated Rounded Corner Box☆17Updated 8 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 4 years ago
- An easy-to-use, cross-platform, graphics render library written entirely in rust☆28Updated 6 years ago
- a glTF extension (extra?) for avatar with switchable skeletons, skins, clothes, etc.☆34Updated 7 years ago
- simple water simulation on the GPU☆48Updated 11 years ago
- Video effects engine based on web technologies.☆54Updated last year
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- 2D vector animation editor written from scratch in modern C++ & Qt - mirror☆13Updated 7 years ago
- A simple software renderer.☆16Updated 12 years ago
- modified v8 for unreal.js☆19Updated 9 months ago
- Use this repo as a place to share your scenes and meshes☆47Updated 5 years ago
- This is the other half of BLUI. The child CEF process.☆16Updated 9 years ago
- SPARK Particle Engine, a portable lightweight C++ library for particle effects☆19Updated 7 years ago
- import fbx file and display animations☆14Updated 13 years ago
- Open Source RenderMan☆15Updated 15 years ago
- Open-source components of Elara core technology☆11Updated 7 years ago
- Magus Gui wizzard☆17Updated 8 years ago
- HexGL clone using Filament and TypeScript☆19Updated 6 years ago
- a 3d modeler☆116Updated 2 months ago
- An addon to allow external real time engines (e.g. game engines) to use Blender as an editor and allow for closer integration.☆46Updated 7 years ago
- Physically-based Clock in JS☆21Updated 9 years ago
- Header-only base C++ library.☆20Updated 8 years ago
- Global Illumination in 2D☆17Updated 7 years ago