Xerios / ECS-AI
Some old code using Unity DOTS ( 2019 ), with flexible Utility AI (with editor) heavily inspired by Dave Mark's work
☆30Updated 2 years ago
Alternatives and similar repositories for ECS-AI:
Users that are interested in ECS-AI are comparing it to the libraries listed below
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- Blob asset compatible hashmap and multihashmap for Unity's ECS☆32Updated 2 years ago
- Runtime NavMesh dynamic building for Unity Entities.☆62Updated last year
- Fast implementaion of Utility AI in Unity☆32Updated 2 years ago
- Unity DOTS Stats-system implementation☆36Updated 3 years ago
- Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).☆82Updated 3 years ago
- Pathfinding - using Unity Navmesh, ECS and Burst☆37Updated last year
- Savanna Saving - Free☆54Updated 2 months ago
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.☆53Updated 2 years ago
- Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).☆60Updated 3 months ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆34Updated 2 years ago
- ☆62Updated 2 years ago
- This repository contains code to implement Multithreaded Pathfinding using NavMeshQuery in Unity ECS/DOTS☆34Updated 4 years ago
- Extending DOTS☆60Updated 4 years ago
- A collection of extensions and native containers for DOTS to write more performant code☆43Updated this week
- Simple Blackboard for Unity is a flexible runtime data container that can contain any count of properties of any type. The properties can…☆55Updated last year
- Concept about UtilityAI in ECS☆53Updated 4 years ago
- Spatial hashing for Unity using ECS/DOTS☆54Updated last year
- ☆21Updated last year
- Recreate 3rd Person Character Controller from Unity Standard Assets☆37Updated 3 months ago
- Runtime authoring solution for Entities☆51Updated last year
- An Event system for Unity 3D with multi-level error checking and visual feedback.☆45Updated 6 months ago
- Enable Drag&Drop subassets in Unity☆36Updated 4 years ago
- ☆66Updated last month
- https://blast-script.com/☆29Updated 3 years ago
- ☆73Updated last year
- Boost Unity performance with the Night Optimization Kit! Includes NightJob System, Dynamic Culling, DotTrail V2, Nightpath FlowField Path…☆45Updated 7 months ago
- Implementation of generic spatial partitioning algorithm (Quadtree) for Unity.☆35Updated 4 years ago
- ☆78Updated last week
- Unity Inspector Graph Tool☆74Updated last year