Xerios / ECS-AI
Some old code using Unity DOTS ( 2019 ), with flexible Utility AI (with editor) heavily inspired by Dave Mark's work
☆29Updated 2 years ago
Alternatives and similar repositories for ECS-AI:
Users that are interested in ECS-AI are comparing it to the libraries listed below
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- Blob asset compatible hashmap and multihashmap for Unity's ECS☆32Updated 2 years ago
- Runtime NavMesh dynamic building for Unity Entities.☆59Updated last year
- ☆61Updated last week
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.☆53Updated 2 years ago
- Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).☆80Updated 3 years ago
- Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).☆60Updated 2 months ago
- ☆94Updated last year
- Implementation of generic spatial partitioning algorithm (Quadtree) for Unity.☆35Updated 4 years ago
- ☆20Updated last year
- Unity DOTS Stats-system implementation☆35Updated 3 years ago
- A collection of extensions and native containers for DOTS to write more performant code☆37Updated this week
- Savanna Saving - Free☆53Updated 2 weeks ago
- Recreate 3rd Person Character Controller from Unity Standard Assets☆37Updated last month
- Spatial hashing for Unity using ECS/DOTS☆52Updated last year
- Pathfinding - using Unity Navmesh, ECS and Burst☆36Updated last year
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆34Updated 2 years ago
- Research project on coordinated movement of AI made with Unity.☆40Updated 4 years ago
- Simple Blackboard for Unity is a flexible runtime data container that can contain any count of properties of any type. The properties can…☆55Updated last year
- Runtime authoring solution for Entities☆51Updated last year
- State saving for Unity DOTS☆62Updated last year
- Drops Objects In Edit Mode☆28Updated 4 months ago
- https://blast-script.com/☆28Updated 2 years ago
- ☆62Updated 2 years ago
- Bare-bones utility AI implementation for Unity3d.☆62Updated 4 years ago
- Template repository for creating Unity game engine packages☆52Updated last year
- Fast implementaion of Utility AI in Unity☆31Updated 2 years ago
- Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view☆91Updated last year
- Unity project where I use the SerializeReference attribute to make a custom editor with a reorderable list of polymorphic, non Unity obje…☆32Updated 3 years ago
- Bake Legacy Animations into Textures. Targeting ECS☆47Updated 6 years ago