Xerios / ECS-AILinks
Some old code using Unity DOTS ( 2019 ), with flexible Utility AI (with editor) heavily inspired by Dave Mark's work
☆30Updated 3 years ago
Alternatives and similar repositories for ECS-AI
Users that are interested in ECS-AI are comparing it to the libraries listed below
Sorting:
- Runtime NavMesh dynamic building for Unity Entities.☆65Updated 2 years ago
- A collection of extensions and native containers for DOTS to write more performant code☆54Updated last month
- State saving for Unity DOTS☆66Updated 2 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆45Updated 4 years ago
- ☆95Updated last week
- Savanna Saving - Free☆63Updated 9 months ago
- Blob asset compatible hashmap and multihashmap for Unity's ECS☆32Updated 2 years ago
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.☆56Updated 2 years ago
- Unity DOTS Stats-system implementation☆36Updated 4 years ago
- ☆25Updated last year
- Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).☆84Updated 4 years ago
- An extensible stat system with modifiers for the Unity game engine☆107Updated 3 months ago
- Octrees in Unity☆78Updated last year
- Simple Blackboard for Unity is a flexible runtime data container that can contain any count of properties of any type. The properties can…☆57Updated last month
- Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).☆67Updated 11 months ago
- ☆95Updated last year
- ☆105Updated 8 months ago
- Runtime authoring solution for Entities☆55Updated last month
- ☆11Updated 2 years ago
- ☆66Updated 3 years ago
- Utility AI System for Unity☆76Updated 2 weeks ago
- Broker Chain Implementation of Stats and Modifiers☆54Updated last year
- A Unity3D character stats system for handling health, energy, defense, attack, ect. Supports dynamic stat values with modifiers such as a…☆89Updated 2 years ago
- ☆79Updated last year
- Pathfinding - using Unity Navmesh, ECS and Burst☆39Updated 2 years ago
- Research project on coordinated movement of AI made with Unity.☆48Updated 4 years ago
- Adaptive UIBehaviour with auto-layout and flexible settings.☆65Updated 2 years ago
- 3d Tilemap Editor for Unity☆52Updated 8 months ago
- Flexy.AssetRefs provides an efficient way to indirectly reference assets and scenes, offering cleaner alternative to Unity Addressables. …☆70Updated last week
- Fast implementaion of Utility AI in Unity☆39Updated 2 years ago