Unity-Technologies / BagelGameView external linksLinks
Bagel Game is a full vertical game project that is specifically made to demonstrate how UI Toolkit can be used to create UI for 3D games. It covers World Space UI, Custom Shaders, Filters, Data Bindings, StyleSheets, Themes, Input System Integration, among others - all in a realistic fully functional game project.
☆33Jan 21, 2026Updated 3 weeks ago
Alternatives and similar repositories for BagelGame
Users that are interested in BagelGame are comparing it to the libraries listed below
Sorting:
- Prefab instance pool that is configurable in the Inspector, supports any engine Object type and is available as a serializable C# class, …☆22Nov 30, 2024Updated last year
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆21Nov 29, 2020Updated 5 years ago
- Procedural generation of 3D maps with snappable meshes☆34Jan 14, 2025Updated last year
- ☆34Jan 18, 2025Updated last year
- ☆34Jan 18, 2023Updated 3 years ago
- Advanced Coop party system template using mirror and steamworks.☆47Apr 9, 2024Updated last year
- Various examples built to understand how Unity3d AI Pathfinding system works.☆42Dec 6, 2019Updated 6 years ago
- ☆22Jan 30, 2026Updated 2 weeks ago
- A future game about space. Currently state-of-the-art Bevy-Lunex UI implementation.☆12Sep 17, 2023Updated 2 years ago
- Check and resize textures to work with Crunch compression (multiple of 4 width and height requirement)☆10Aug 23, 2025Updated 5 months ago
- Unreal Engine 5 C++ YouTube tutorial series☆12Apr 12, 2024Updated last year
- A Simple heaptrack-compatible Heap Profiler for Windows C/C++ Applications☆12Jun 28, 2015Updated 10 years ago
- NIH library for OpenGL window/context creation for X11/Win32/OSX.☆12Sep 14, 2012Updated 13 years ago
- A plugin that helps with placement of 3D tiles/modular prefabs in Unity.☆12Nov 30, 2021Updated 4 years ago
- Learn how you can implement Enemy AI with a Finite State Machine☆14Aug 18, 2023Updated 2 years ago
- Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer☆18Jul 11, 2022Updated 3 years ago
- Unoptimized ray marcher in CUDA made for practice☆13Jan 11, 2017Updated 9 years ago
- Angular 5+ simple loading-mask ui component.☆23Sep 24, 2018Updated 7 years ago
- Framework for simplifying the usage of XR Hands by automagically creating a special XR Device which implements designed hand poses as but…☆16Aug 7, 2024Updated last year
- Unity-chan's Ball a Roll demo project☆12Apr 6, 2017Updated 8 years ago
- Lightweight Runtime UI Toolkit based console and log viewer for Unity☆13Aug 21, 2023Updated 2 years ago
- A documentation window for Unity Editor that displays rich text pages.☆14Mar 3, 2019Updated 6 years ago
- Visual novel project for the 2020 Game Off jam.☆13Apr 21, 2024Updated last year
- Simplistic yet flexible universal right click context menu system for Unity3D☆11Jun 22, 2023Updated 2 years ago
- An example project to demonstrated UI Data Binding in Unity☆12May 8, 2021Updated 4 years ago
- Interior mapping shader for unity URP with animated textures☆10Mar 14, 2024Updated last year
- ☆13May 18, 2020Updated 5 years ago
- Lightweight benchmarking component for small C++ routines☆15Mar 29, 2023Updated 2 years ago
- Floating HUD effect sample with Unity VFX Graph (URP)☆20Mar 8, 2025Updated 11 months ago
- Paramter view widget for Houdini Engine☆12Mar 21, 2015Updated 10 years ago
- A simple Line of Sight (LOS) implementation with Unity physics ray casting system☆12May 4, 2022Updated 3 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Apr 22, 2021Updated 4 years ago
- A Sentry-themed Vampire Survivors clone written for Unity in C#☆19Feb 7, 2026Updated last week
- 2.5D lighting and shadow system that extends on current Unity 2D lighting and shadow system☆14Dec 14, 2023Updated 2 years ago
- Simple Dash Effect Unity☆13Mar 18, 2021Updated 4 years ago
- An achievement system build for Unity3D☆10Oct 15, 2022Updated 3 years ago
- ☆10Nov 20, 2022Updated 3 years ago
- Auto translation of the whole game in one click, using unity localization and google api.☆69Jun 12, 2025Updated 8 months ago
- Learn how to apply the "LOD" (Level of Detail) concept to lights!☆15Jul 8, 2024Updated last year