TraxNet / ShadingZenLinks
ShadingZen - A 2D/3D Engine for Android
☆28Updated 12 years ago
Alternatives and similar repositories for ShadingZen
Users that are interested in ShadingZen are comparing it to the libraries listed below
Sorting:
- EA game-friendly STL implementation. Obsoleted by official release.☆10Updated 11 years ago
- a simple but powerful 3D render engine with OpenGL, OpenGL ES2 (iOS, android) backends. D3D11 backend is work in progress☆81Updated 11 years ago
- Dependency packages for gameplay framework.☆51Updated 3 years ago
- WebGL 3D graphics demos and helper code written in Javascript. Optimized for PowerVR devices☆88Updated 10 years ago
- Data and binaries of Lumix Engine☆76Updated 6 years ago
- OpenGL ES 2.0 Programming Guide Sample Code☆73Updated 11 years ago
- IndieLib is a cross-platform Game Graphics engine. Main focus is OpenGL ES 2.0 for mobile iOS operating system, and OpenGL desktop. **NOT…☆62Updated 6 years ago
- My personal pet game engine in C++.☆32Updated 2 years ago
- Contains the source code samples for openglbook.com☆71Updated 7 years ago
- Paper3D is an cross-platform GLES rendering engine, best for creating live wallpaper on Android☆27Updated 11 years ago
- A 2D game w/ 3D lighting written on top of a small structured 2D game engine☆77Updated 9 years ago
- feature-rich ParticleFX alternative☆30Updated last year
- Anton's OpenGL 4 Tutorials book - Demo Code☆38Updated 10 years ago
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Updated 10 years ago
- Just a prototype. Please use latest cocos2d-x version for official 3D features.☆123Updated 11 years ago
- Crowds for Ogre using Recast/Detour☆37Updated 13 years ago
- Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies☆13Updated 9 years ago
- Sample demonstrating the use of tessellation shaders with OpenGLES☆13Updated 8 years ago
- C/C++ Educational project of developing a low-level game based on Handmade Hero☆37Updated 9 years ago
- ☆51Updated 8 years ago
- Qt based 2D particle editor for Urho3D☆34Updated 11 years ago
- dEngine is an OpenGL ES 2.0 renderer, uber shader based with support for shadommap, specularmap and bumpmapping.☆118Updated 7 years ago
- Android app that renders an overlay of CPU and PowerVR GPU performance stats in real-time☆85Updated 6 years ago
- simple water simulation on the GPU☆48Updated 12 years ago
- Paged Geometry is a component for rendering of dense vegetation☆25Updated 5 months ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- a cross-platform 3D graphics engine☆19Updated 7 years ago
- SDL2.0 and OpenGL ES example for Android☆32Updated 11 years ago
- An open source implementation of a texture bin packing algorithm. It's similar to texture tools like the TexturePacker.☆42Updated 5 years ago
- Hardware accelerated voxel ray marching☆40Updated 5 years ago