kitsilanosoftware / EASTL
EA game-friendly STL implementation. Obsoleted by official release.
☆10Updated 10 years ago
Alternatives and similar repositories for EASTL:
Users that are interested in EASTL are comparing it to the libraries listed below
- Vino's Tool Box☆16Updated 8 years ago
- A visual shader program generation program☆17Updated 14 years ago
- Single-header C90 collection of synchronization primitives☆17Updated 9 years ago
- Texture swizzle with supertiling for Vivante chips☆35Updated 11 years ago
- A single function that takes a PowerVR GL_RENDERER string as input and outputs a struct of basic hardware capabilities☆12Updated 10 years ago
- Experimental programming language☆11Updated 6 years ago
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Updated 9 years ago
- How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window☆35Updated 6 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- ☆16Updated 11 years ago
- Python Build System☆16Updated 3 years ago
- Fooling around with a tri rasterizer☆14Updated 12 years ago
- NOTE: DEPRECATED! No longer used in PPSSPP! Various C++ utility code: OpenGL ES, JSON, etc, portable to Android.☆78Updated 9 years ago
- Khronos Data Format Specification☆36Updated 2 months ago
- texture synthesizer; mainly for tile engines☆35Updated 15 years ago
- AMD tessellation sample based on DirectX 11☆32Updated 8 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- A port of the EGL API to Mac OS X (OpenGL) and iOS (OpenGL ES 1 & 2)☆12Updated 10 years ago
- A generic single header garbage collector that mixes reference counting and a mark & sweep algorithm☆18Updated 7 years ago
- a simple SPIR-V parser☆26Updated 10 years ago
- A lightweight C++ library to diff and patch arbitrary data☆20Updated 9 years ago
- Insomniac DDL format parser☆67Updated 11 years ago
- simple water simulation on the GPU☆48Updated 11 years ago
- Platform abstraction and utility library☆19Updated 5 months ago
- Pack unit 3D vectors (such as normal vectors) into integer type☆17Updated 8 years ago
- Simple Vulkan demo program☆14Updated 6 years ago
- My personal pet game engine in C++.☆32Updated 2 years ago
- C++ 3d math types for game developers☆21Updated last year
- Lua <-> C++ bindings libraries benchmark☆32Updated 9 years ago
- Vulkan sample built on the Anvil framework☆16Updated 8 years ago