kitsilanosoftware / EASTLLinks
EA game-friendly STL implementation. Obsoleted by official release.
☆10Updated 11 years ago
Alternatives and similar repositories for EASTL
Users that are interested in EASTL are comparing it to the libraries listed below
Sorting:
- A bidirectional path tracer written in C.☆52Updated 10 years ago
- Python Build System☆16Updated 3 years ago
- A single function that takes a PowerVR GL_RENDERER string as input and outputs a struct of basic hardware capabilities☆12Updated 10 years ago
- C/C++ Preprocessor Magic☆53Updated 10 years ago
- asm.js parser in C++☆18Updated 10 years ago
- a simple SPIR-V parser☆26Updated 10 years ago
- ☆31Updated 9 years ago
- simple water simulation on the GPU☆48Updated 11 years ago
- AMD tessellation sample based on DirectX 11☆32Updated 8 years ago
- Khronos Data Format Specification☆38Updated 6 months ago
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆16Updated 7 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 9 years ago
- A generic single header garbage collector that mixes reference counting and a mark & sweep algorithm☆18Updated 7 years ago
- Windows instrumented profiler for native applications☆25Updated 7 years ago
- AMD separable filter sample based on DirectX 11☆25Updated 8 years ago
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Updated 9 years ago
- NOTE: DEPRECATED! No longer used in PPSSPP! Various C++ utility code: OpenGL ES, JSON, etc, portable to Android.☆77Updated 9 years ago
- ☆56Updated 6 years ago
- Insomniac DDL format parser☆68Updated 12 years ago
- My personal pet game engine in C++.☆31Updated 2 years ago
- How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window☆35Updated 6 years ago
- ☆45Updated 5 years ago
- Sample demonstrating the use of tessellation shaders with OpenGLES☆13Updated 8 years ago
- mini-LZ library☆34Updated 2 years ago
- Midnight Graphics & Recreation Library☆44Updated 4 years ago
- Experimental support for the Boost libraries on biicode☆15Updated 10 years ago
- Automatically detects cache lines in a portable cross-platform way. This code is pure C89.☆17Updated 15 years ago
- Platform abstraction and utility library☆19Updated 2 months ago
- Barycentric coordinates GCN shader extension sample for DirectX 11☆13Updated 4 years ago
- Dissector GPU debugger☆25Updated 9 years ago