Convert Doom levels to Quake
☆21Feb 19, 2016Updated 10 years ago
Alternatives and similar repositories for wad2map
Users that are interested in wad2map are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Quake II game DLL that runs a QuakeC VM☆21Feb 9, 2021Updated 5 years ago
- GoldSrc / Half-Life model & sprite decompiler☆12Oct 18, 2023Updated 2 years ago
- Further adventures of OGS Engine in Modernland (Alternative way of GoldSrc engine evolution)☆12Jun 23, 2024Updated last year
- Making maps from DOOM in Rust☆11Mar 12, 2018Updated 8 years ago
- WorldSpawn is our level-editor for id Tech projects using Nuclide. This is unsupported.☆16Jan 5, 2023Updated 3 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- trivial tool to remap "fullbright" colours in quake texture wads☆22Jan 25, 2024Updated 2 years ago
- A Quake engine source port based on Quakespasm, intended for standalone game development.☆31Sep 26, 2020Updated 5 years ago
- python alternative to Valve's "Hammer World Editor"☆41Jun 18, 2024Updated last year
- convert Quake BSP maps to Wavefront OBJ models☆46Apr 14, 2022Updated 4 years ago
- dos port☆13Dec 19, 2015Updated 10 years ago
- Source engine filesystem manager☆15Nov 6, 2025Updated 7 months ago
- A map editor designed for rapid iteration☆22May 6, 2024Updated 2 years ago
- Tool to convert OBJ files ripped from Husky/C2M to a readable Quake/COD Radiant .map file. Powered by the community over at:☆15May 28, 2020Updated 6 years ago
- Unofficial mirror of Kingpin SDK.☆13May 27, 2020Updated 6 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Collected source code to various old DOS raycaster-based FPSes.☆14Feb 23, 2017Updated 9 years ago
- A portable and advanced Quake 2 engine base for mods to build upon☆15May 1, 2018Updated 8 years ago
- This is no longer the most current version of the source. Visit the URL below for the most current version.☆60Mar 2, 2023Updated 3 years ago
- Source Engine BSP Editor☆19Oct 11, 2025Updated 7 months ago
- ☆21Aug 24, 2025Updated 9 months ago
- Software rendering focused Descent port.☆43Nov 14, 2025Updated 6 months ago
- Speed Mapping progs☆13Jun 21, 2024Updated last year
- Original HL2 Source SDK from 2004☆65Mar 24, 2021Updated 5 years ago
- An attempt to understand how Quake engine works☆23May 6, 2026Updated last month
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Source code of Anno 1602 Grafx tool☆13Aug 29, 2017Updated 8 years ago
- Blender plugin to import / export Quake 1 and Hexen models☆22May 19, 2026Updated 3 weeks ago
- CoD BSP Decompiler☆28Apr 15, 2015Updated 11 years ago
- A C# (.Net/Mono) command-line tool to turn PNG images into Doom maps.☆22Jul 11, 2023Updated 2 years ago
- The DOOM Construction Kit☆17Jun 25, 2020Updated 5 years ago
- Quake One built from scratch in Unity☆60Feb 24, 2020Updated 6 years ago
- Structured List of Quake Engines☆28Sep 19, 2023Updated 2 years ago
- a simearth clone☆14Jun 25, 2020Updated 5 years ago
- A Quake III level editor that can be used with any engine☆29Jan 16, 2021Updated 5 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Exception tracking for Lapis☆16Apr 27, 2026Updated last month
- Quake 2 map compiler tools with v220 map support, automatic phong, enhancements, and fixes.☆71Updated this week
- DOS cassette tape interface for IBM PC.☆17Sep 26, 2022Updated 3 years ago
- RC BASIC Programming Language☆12Oct 25, 2018Updated 7 years ago
- A megawad compilation for doom☆41Jun 2, 2026Updated last week
- A custom Source Engine level editor written in Go☆44Nov 15, 2025Updated 6 months ago
- Custom v86-mode debugger for the 80386☆17Jan 26, 2023Updated 3 years ago