A Rust gameboy emulator
☆10Jul 13, 2019Updated 7 years ago
Alternatives and similar repositories for gameboii
Users that are interested in gameboii are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- The nCine command line tool☆13Jan 15, 2026Updated 6 months ago
- Multi-platform framework for games and applications☆11Feb 22, 2019Updated 7 years ago
- A simple, portable and somewhat powerful C++ game engine☆30Mar 13, 2018Updated 8 years ago
- A cargo subcommand to build documentation for development easier☆13Mar 16, 2020Updated 6 years ago
- A library that provides Gitter API☆14Jul 23, 2018Updated 8 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- A compiler and stack-based VM for pseudo-assembly as defined in the Computer Science Coursebook for Cambridge International AS & A Level,…☆17Nov 27, 2025Updated 7 months ago
- ShaderToy clone in Rust, currently supporting MacOS.☆25Mar 14, 2021Updated 5 years ago
- Gameboy (DMG) emulator written in Arrow.☆17Dec 12, 2016Updated 9 years ago
- Sharing very basic projects made to help the understanding of the code for beginners that are practicing, like me.☆14Apr 2, 2025Updated last year
- Shenzhen I/O Solitaire Clone☆42Jul 8, 2026Updated 2 weeks ago
- A hexagonal Tactics roguelite game.☆17Apr 23, 2026Updated 3 months ago
- ☆20May 5, 2026Updated 2 months ago
- A curated list of awesome lists☆18Jan 26, 2016Updated 10 years ago
- Entia is a free, open-source, data-oriented, highly performant, parallelizable and extensible Entity-Component-System (ECS) framework wri…☆29Oct 30, 2020Updated 5 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- A demonstration of how to call Rust functions from C# and Unity☆29Apr 27, 2020Updated 6 years ago
- Mesa 3D graphics library (5min-updates read-only mirror of https://gitlab.freedesktop.org/mesa/mesa/)☆16Updated this week
- A library to use perfetto with virtual machines, generating and combine host-side perfetto traces with guest-side perfetto traces.☆15Nov 1, 2023Updated 2 years ago
- A simple but effective IMGUI library for the Unity Engine for when EditorGUILayout is unavailable☆13Apr 16, 2021Updated 5 years ago
- The user interface of Base Convert☆13Jun 12, 2016Updated 10 years ago
- A Godot-based turn based tactical engine for games☆10May 29, 2021Updated 5 years ago
- Generic job queue implementation for Zig.☆14Aug 31, 2025Updated 10 months ago
- Lua 5.2 implemented in modern C#.☆31Apr 26, 2021Updated 5 years ago
- ☆23Jul 14, 2023Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A simple Snake game clone written completely in x86 assembly (2009)☆20Jul 13, 2015Updated 11 years ago
- golang A-star with plug-able weight calculations☆20Jan 8, 2014Updated 12 years ago
- A curated list of awesome warez and piracy links☆30Oct 17, 2018Updated 7 years ago
- LibGDXJAM entry 2015☆13Jan 18, 2016Updated 10 years ago
- Collection of tools to manage and package training series☆10Jan 11, 2019Updated 7 years ago
- SDL 3DS port☆38Feb 29, 2016Updated 10 years ago
- Bash scripts to build SFML for Android☆17Dec 13, 2023Updated 2 years ago
- A systematic, sandbox MMO still in the concept phase. Will be built with Rust atop BonsaiDb and Gooey☆19Nov 18, 2021Updated 4 years ago
- An elegant (imo) rendering engine written in Rust.☆62Jun 6, 2022Updated 4 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Explores the different platform execution models for IO.☆17Aug 27, 2022Updated 3 years ago
- Minecraft Clone using C++ and Opengl☆32Mar 21, 2020Updated 6 years ago
- Implementation of Conway's Game of Life using wgpu.☆17Mar 10, 2023Updated 3 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Mar 15, 2020Updated 6 years ago
- 🐍 A sophisticated test runner for zig.☆14Aug 9, 2025Updated 11 months ago
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆55Aug 12, 2025Updated 11 months ago
- GPU accelerated path tracer written entirely in Rust☆24Mar 31, 2024Updated 2 years ago