Reefufui / vulkan-light-bakeryLinks
Implementation of light baking system for ray tracing
☆15Updated 2 years ago
Alternatives and similar repositories for vulkan-light-bakery
Users that are interested in vulkan-light-bakery are comparing it to the libraries listed below
Sorting:
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Updated 3 years ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆44Updated 2 years ago
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆87Updated 2 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆60Updated 4 years ago
- Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)☆124Updated 2 years ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆86Updated 2 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆38Updated 3 years ago
- Assets used during the creation of SEED's Project PICA PICA☆77Updated 6 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆67Updated 4 years ago
- Prototyping Vulkan engine☆22Updated last year
- Spatially Hashed Radiance Cache (SHaRC) Library☆89Updated 3 weeks ago
- Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)☆60Updated 5 years ago
- Demo code for the compressed shadow maps project☆53Updated 5 years ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆102Updated last year
- Graphics toolkits☆34Updated last week
- A compute/workgraph workload running inside the Cauldron framework☆35Updated last year
- DX12 Path Tracer with ShaderToy interop☆46Updated 9 months ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆121Updated 7 months ago
- C++ Vulkan real time renderer.☆58Updated 4 years ago
- A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.☆19Updated 2 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆63Updated 5 years ago
- A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"☆89Updated 4 years ago
- Checkerboard rendering with Magnum and OpenGL☆43Updated 3 years ago
- Vulkan meshlet + visibility buffer renderer☆57Updated last year
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆128Updated this week
- Real-Time Global Illumination using Precomputed Light Field Probes☆127Updated 7 years ago
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆55Updated 2 weeks ago
- Simplified Nanite Implementation in MiniEngine☆19Updated last year
- GPU occlusion culling using compute shader with Vulkan☆56Updated 7 years ago
- Experimental DirectX 12 Rendering Engine☆91Updated 5 months ago