timmeh4242 / EntityEventSystem
A simple event system to use with Unity's DOTS framework
☆25Updated 6 years ago
Alternatives and similar repositories for EntityEventSystem:
Users that are interested in EntityEventSystem are comparing it to the libraries listed below
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- Visual graph in editor to see dependencies/references of an asset on Unity (based on UE4 reference viewer)☆36Updated 5 years ago
- Framer-esque layout tools for Unity 2020.1☆31Updated 3 years ago
- Bite-sized demos showcasing features of Latios Frameowrk for Unity DOTS☆28Updated 2 weeks ago
- Reactive node system for Unity☆44Updated last year
- Simple Unity Generate Vertex Color Model Tool☆39Updated 5 years ago
- An example showing the how ECS Events package can be utilized in a game.☆21Updated 4 years ago
- Timelord is a demo for custom blending of Unity3D Timelines.☆43Updated 6 years ago
- UnityEvent and System.Func had a child☆27Updated 3 years ago
- A simple collection of jobs used for view frustum culling☆51Updated 6 years ago
- Unity ECS Entity Builder/Wrapper☆47Updated 2 years ago
- Custom RectMask2D, that allow to disable Culling / Softness for better performance☆40Updated 2 years ago
- A collection of general purpose utilities for use with Unity☆20Updated 5 years ago
- 🎡 learn from unity-assetbundlegraphtool ,create graph for unity☆25Updated 6 years ago
- Command based scriptable build pipeline for Unity 3D☆49Updated 3 months ago
- Applies Preset to folders and objects☆43Updated 2 years ago
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆14Updated 2 months ago
- Support for Android Notch (Cutout) in Unity 2017.4 and earlier☆39Updated 5 years ago
- Additional types and functionality☆24Updated 3 years ago
- Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand …☆47Updated 3 years ago
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆17Updated last year
- Steering Behaviours using Pure ECS, the Job system and the Burst compiler☆7Updated 4 years ago
- Customizable toolbar available in the Unity editor.☆35Updated 7 years ago
- [DEPRECATED] integrated ECS framework for Unity☆32Updated 5 years ago
- An AnimationCurve that works inside a job. Build one by providing an original AnimationCurve.☆27Updated 5 years ago
- A Unity GUI Frontend to manage build batches and review build reports☆34Updated 3 years ago
- Repository containing exploratory samples of the Unity preview packages (DOTS and InputSystem).☆16Updated 4 years ago
- Playable integration for Unity Visual Scripting.☆26Updated 2 years ago
- A tool bar that can open each item of Project Settings.☆29Updated 7 years ago
- A source generator that automatically generates a cache of components for Unity.☆34Updated last year