Seldom-SE / seldom_map_navLinks
Bevy plugin that does navmesh generation, pathfinding, and navigation for tilemaps. Navmesh generation is available without Bevy dependency.
☆49Updated 2 months ago
Alternatives and similar repositories for seldom_map_nav
Users that are interested in seldom_map_nav are comparing it to the libraries listed below
Sorting:
- A convenient on-screen message print macro for bevy.☆42Updated last year
- Billboard text and texture support for bevy☆104Updated last year
- Simple stupid noise primitives for WGSL and Rust (glam/bevy types)☆106Updated last month
- A Bevy plugin to selectively blur regions of the screen☆65Updated last year
- Ad-hoc component insertion for bevy scenes☆71Updated last year
- Bevy plugin for localization using Fluent.☆146Updated 2 months ago
- Editable lookup curve for Bevy☆64Updated 2 months ago
- An ability management suite for Bevy.☆80Updated 7 months ago
- 2D particle system with custom material traits. Works well in wasm webgl2 and mobile☆98Updated 2 months ago
- Radiance cascade global illumination implementation in Bevy.☆55Updated last year
- ☆72Updated last year
- A Bevy helper to easily manage resources that need to persist across game sessions.☆107Updated 2 months ago
- Bevy plugin to help track progress and perform state transitions☆147Updated last week
- A navigation system for video games written in Rust.☆81Updated last week
- A simple helper for spawning objects in Bevy.☆30Updated last year
- ☆48Updated 8 months ago
- ☆69Updated 8 months ago
- Cross-platform (including wasm) persistent key value store plugin for rust games/apps☆169Updated last month
- A Bevy plugin to write dialogues for your characters, together with player choices.☆66Updated last year
- adds trait queries to the bevy game engine☆118Updated last month
- Lightning fast tilemaps for bevy.☆87Updated last year
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆66Updated 2 months ago
- Bevy plugin for limited color palette pixel art games☆67Updated 2 months ago
- a library for generating 2D colliders for bevy apps from images☆100Updated 6 months ago
- Apply a pixelation effect to any Bevy mesh or scene without post-processing.☆84Updated 8 months ago
- Bevy plugin for Flowfield based pathfinding☆66Updated last month
- A lighting 2d library for Bevy☆83Updated last month
- A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker☆75Updated 2 months ago
- A native and WASM compatible Particle System implementation for Bevy☆68Updated last year
- Dynamic ocean material for Bevy.☆169Updated 2 months ago