Seldom-SE / seldom_map_navLinks
Bevy plugin that does navmesh generation, pathfinding, and navigation for tilemaps. Navmesh generation is available without Bevy dependency.
☆50Updated 3 months ago
Alternatives and similar repositories for seldom_map_nav
Users that are interested in seldom_map_nav are comparing it to the libraries listed below
Sorting:
- A convenient on-screen message print macro for bevy.☆42Updated last year
- Billboard text and texture support for bevy☆102Updated last year
- Behaviour trees for bevy, with on-demand entity spawning for task nodes.☆80Updated 2 months ago
- 2D particle system with custom material traits. Works well in wasm webgl2 and mobile☆79Updated 3 weeks ago
- Simple stupid noise primitives for WGSL and Rust (glam/bevy types)☆100Updated 2 months ago
- Bevy plugin for localization using Fluent.☆135Updated 3 months ago
- ☆65Updated 4 months ago
- A Bevy helper to easily manage resources that need to persist across game sessions.☆98Updated 3 months ago
- Cross-platform (including wasm) persistent key value store plugin for rust games/apps☆159Updated 3 months ago
- Bevy crate which uses a subset of CSS to update Bevy ECS components☆103Updated last year
- ☆69Updated last year
- Radiance cascade global illumination implementation in Bevy.☆50Updated last year
- Input capture and playback functionality for the Bevy game engine.☆33Updated 8 months ago
- An ability management suite for Bevy.☆75Updated 3 months ago
- A simple helper for spawning objects in Bevy.☆30Updated last year
- Dynamic ocean material for Bevy.☆162Updated 3 months ago
- Editable lookup curve for Bevy☆58Updated 3 months ago
- Bevy plugin for Flowfield based pathfinding☆63Updated 3 months ago
- Data-driven content generation for Bevy☆79Updated 3 months ago
- A lighting 2d library for Bevy☆50Updated 3 months ago
- A Bevy plugin to write dialogues for your characters, together with player choices.☆63Updated last year
- Bevy plugin to help track progress and perform state transitions☆145Updated 3 months ago
- 2D & 3D procedural generation with WFC/Model synthesis in Rust☆103Updated 2 months ago
- A Bevy plugin to selectively blur regions of the screen☆64Updated 9 months ago
- On-screen diagnostics☆108Updated 3 months ago
- Using bevy and custom render pipelines in order to render many objects in a forest using chunks for performance.☆62Updated last year
- Hierachical Pathfinding for Bevy☆71Updated last week
- Minimalistic state machine for Bevy Game Engine.☆37Updated last week
- Apply a pixelation effect to any Bevy mesh or scene without post-processing.☆85Updated 4 months ago
- Your Own Level Editor Creation Kit☆192Updated 2 weeks ago