NVlabs / bladeLinks
Official PyTorch implementation of BLADE: Single-view Body Mesh Estimation through Accurate Depth Estimation (CVPR 2025). BLADE tackles close-range human mesh recovery where perspective distortion is strongest, and solves for camera pose and focal length in addition to SMPL(-X) parameters.
☆32Updated last month
Alternatives and similar repositories for blade
Users that are interested in blade are comparing it to the libraries listed below
Sorting:
- Maya plugin for SMPL model integration☆29Updated 2 years ago
- Sample code for the Siggraph Asia 2023 Technical Communications paper - Robust Skin Weights Transfer via Weight Inpainting☆121Updated last year
- Bare-bones Motion Matching implementation using Python☆29Updated 3 months ago
- [SA2024] UniHair☆76Updated last year
- Code of MonoHair: High-Fidelity Hair Modeling from a Monocular Video☆126Updated last year
- FFHQ-UV-Intrinstics: A Dataset Containing Intrinsic Face Decomposition☆45Updated last year
- Code for our CVPR'25 paper - "DiffLocks: Generating 3D Hair from a Single Image using Diffusion Models"☆147Updated 2 months ago
- Gaussian Haircut: Human Hair Reconstruction with Strand-Aligned 3D Gaussians☆273Updated 11 months ago
- [ICLR 2025] Official implementation of "Perm: A Parametric Representation for Multi-Style 3D Hair Modeling"☆112Updated 7 months ago
- [CVPR 2025] TexTalker: Towards High-fidelity 3D Talking Avatar with Personalized Dynamic Texture☆28Updated 3 weeks ago
- ☆214Updated last month
- Retargeting of the Motorica Dance dataset onto a common skeleton☆37Updated 3 months ago
- [SIGGRAPH 2025 (Journal Track)] Facial Appearance Capture at Home with Patch-Level Reflectance Prior.☆70Updated 6 months ago
- [CVPR 2024] High-Quality Facial Geometry and Appearance Capture at Home.☆189Updated last year
- ☆26Updated 2 months ago
- Official implementation of "Digital Salon: An AI and Physics-Driven Tool for 3D Hair Grooming and Simulation"☆68Updated 5 months ago
- Code for paper "Gaussian Garments: Reconstructing Simulation-Ready Clothing with Photo-Realistic Appearance from Multi-View Video"☆157Updated 6 months ago
- HAAR: Text-Conditioned Generative Model of 3D Strand-based Human Hairstyles (CVPR 2024)☆84Updated last year
- [ECCV 2024] Official Code for "WHAC: World-grounded Humans and Cameras"☆134Updated 2 months ago
- A novel manifold-aware transfomer architecture for predicting garment dynamics on unseen geometries [EUROGRAPHICS 2024]☆38Updated last year
- Code for SIGGRAPH2024 paper "ContourCraft: Learning to Resolve Intersections in Neural Multi-Garment Simulations"☆89Updated 4 months ago
- Model See Model Do: Speech-Driven Facial Animation with Style Control☆17Updated 7 months ago
- Adopting https://github.com/zhan-xu/RigNet neural network we created an addon in blender for an intuitive and easy rigging of their templ…☆57Updated 4 years ago
- Official data release for FaceMap, to present in Siggraph Asia 2024☆13Updated last year
- ReLoo: Reconstructing Humans Dressed in Loose Garments from Monocular Video in the Wild (ECCV2024)☆62Updated 2 months ago
- Inverse Rig Mapping is a toolset for Maya to map skeletal animation data e.g. mocap data back to arbitrary character rigs using machine l…☆24Updated 2 years ago
- Offical repo of "Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild"☆81Updated 8 months ago
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆26Updated 2 years ago
- Implementation of "Compressed Skinning for Facial Blendshapes", SIGGRAPH 2024☆41Updated last year
- Repository for the paper "3D Face Tracking from 2D Video through Iterative Dense UV to Image Flow", CVPR 2024☆41Updated last year