NVIDIA Harmonizer enhances Omniverse NuRec renderings through artifact correction and temporally consistent appearance and lighting harmonization.
☆82Sep 28, 2026Updated 3 weeks ago
Alternatives and similar repositories for harmonizer
Users that are interested in harmonizer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- NVIDIA Fixer is a single-step diffusion model that removes reconstruction artifacts from rendered views for autonomous vehicle and roboti…☆162Jul 30, 2026Updated 2 months ago
- Realistic 3D Asset Insertion via Diffusion for Autonomous Driving Simulation☆91Sep 16, 2026Updated last month
- NVIDIA Asset Harvester is a generative AI model for autonomous vehicle simulation that extracts reusable 3D Gaussian assets directly from…☆272Sep 9, 2026Updated last month
- InstantNuRec: Feed-Forward 3D Gaussian Reconstruction from Driving Logs☆240Oct 15, 2026Updated last week
- [NeurIPS 2025] LuxDiT: Lighting Estimation with Video Diffusion Transformer☆45May 1, 2026Updated 5 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Data representations, APIs, and tools for high quality AV and robotics applications☆198Updated this week
- The official implementation of FreeFix: Boosting 3D Gaussian Splatting via Fine-Tuning-Free Diffusion Models☆69Mar 6, 2026Updated 7 months ago
- code release for LumiTokens (ECCV2026)☆16Aug 24, 2026Updated last month
- NVIDIA OmniDreams is a world model that generates photorealistic video for autonomous-driving simulation in real time.☆348Oct 2, 2026Updated 3 weeks ago
- [ECCV 2026] Semantic-Aware, Physics-Informed, Geometry-Grounded Weather Video Synthesis☆40Aug 29, 2026Updated last month
- [ICLR 2026] WorldSplat: Gaussian-Centric Feed-Forward 4D Scene Generation for Autonomous Driving☆78Mar 31, 2026Updated 6 months ago
- [ICML 2026] GSFixer: Improving 3D Gaussian Splatting with Reference-Guided Video Diffusion Priors