Mokosha / pbrt_rust
My meanderings into the PBRT ray tracing book as a way to learn the Rust programming language
☆9Updated 4 months ago
Alternatives and similar repositories for pbrt_rust:
Users that are interested in pbrt_rust are comparing it to the libraries listed below
- A library for higher order functional programming with homotopy maps to construct 3D geometry☆15Updated 4 years ago
- Useful statistics about your SPIR-V shader modules!☆12Updated 5 years ago
- Modular softsynth☆62Updated 9 years ago
- Type-Level Arithmetic in Rust☆10Updated 9 years ago
- A Real-Time Rendering framework written in Haskell☆53Updated last year
- Fully procedural GLSL eyeball shader☆10Updated 9 years ago
- WIP Clang fork for full C++ in OpenCL/SPIR GPU code.☆6Updated 9 years ago
- Interactive CPU path tracer☆45Updated 6 years ago
- Make a Demo Tool in Rust tutorial book☆14Updated 7 years ago
- A simple, cross-platform interface to GPU compute functionality in Rust☆37Updated 8 years ago
- A path tracer in rust☆45Updated 7 years ago
- A simple command-line utility to convert Autodesk FBX files to a custom JSON format.☆11Updated 12 years ago
- 3d planet demo in gfx/rust☆14Updated 8 years ago
- GPU-accelerated path tracer☆10Updated 9 years ago
- A collection of C++ libraries and tools for games and applications.☆23Updated 4 years ago
- Raytracer in Rust.☆52Updated 6 years ago
- Companion source code for GTC 2014 talk☆11Updated 11 years ago
- Testing some x86 jit'y things in Rust☆11Updated 8 years ago
- Antialiasing algorithm☆12Updated 8 years ago
- minimal rust openGLES/shader sample running on android, should also build& run on linux desktop☆16Updated 10 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆18Updated 10 years ago
- Experimentations with distributed tasks for a game engine☆12Updated 12 years ago
- A Vulkan® API for Rust☆56Updated 2 years ago
- The fluid part for your engine☆16Updated 9 years ago
- Collection of Rust libraries for the Vulkan API☆24Updated 6 years ago
- A strongly-typed, functional rendering/game engine☆26Updated 10 years ago
- ☆23Updated 13 years ago
- [DEPRECATED] Use `fbxcel`, another FBX reader/writer crate for Rust.☆21Updated 6 years ago
- A glsl to spirv compiler☆20Updated 5 years ago
- Haskell package for representation, parsing, and pretty-printing of GLSL☆31Updated last year