Meshcapade / smplcodecLinks
A simple SMPL library
☆17Updated last week
Alternatives and similar repositories for smplcodec
Users that are interested in smplcodec are comparing it to the libraries listed below
Sorting:
- CVPR'24: MS-MANO: Enabling Hand Pose Tracking with Biomechanical Constraints☆13Updated last year
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton☆64Updated last month
- A library for human kinematic motion and numerical optimization solvers to apply human motion☆191Updated last week
- A vector-quantized periodic autoencoder (VQ-PAE) for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆84Updated 11 months ago
- Enable inputting a SMPL sequence into AddBiomechanics to fit an OpenSim skeleton model to the sequence.☆118Updated last year
- Code for "Physical Interaction: Reconstructing Hand-object Interactions with Physics, SIGGRAPH Asia 2022 Conference Track""☆24Updated 6 months ago
- Aitviewer fork supporting the visualization of OpenSim models and SKEL.☆70Updated 2 months ago
- ☆32Updated 2 months ago
- Code for the paper MultiPhys: Multi-Person Physics-aware 3D Motion Estimation (CVPR 2024)☆76Updated 7 months ago
- Official implementation of PACER, Pedestrian Animation ControllER, of CVPR 2023 paper: "Trace and Pace: Controllable Pedestrian Animation…☆84Updated last year
- Physically Plausible Full-Body Hand-Object Interaction Synthesis☆59Updated 2 years ago
- 🛠 smplkit is a versatile library that simplifies SMPL body model usage with automatic model path search, support different body models, …☆39Updated 2 years ago
- ☆96Updated last year
- A light-weight Physically Based Renderer built in Rust☆39Updated last week
- Official Implementation of the CVPR 2024 highlight paper: Real-Time Simulated Avatar from Head-Mounted Sensors☆116Updated 5 months ago
- A simple and fast GUI tool to visualize and compare the SMPL sequences and scenes in real-time.☆67Updated 5 months ago
- Interactive Character Control with Auto-Regressive Motion Diffusion Models☆172Updated last year
- Skeleton code for the paper "Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases"☆16Updated 2 years ago
- [CVPR'19 Best Paper Finalist] Extracting 3D human motion and contact forces from a single video☆49Updated last year
- An example raylib python application for viewing animation on the Geno character☆31Updated last month
- [SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control☆67Updated last year
- The project page repository for Neural Categorical Priors for Physics-Based Character Control☆80Updated last year
- This is the code repository for the paper: Hand-Object Interaction Controller (HOIC): Deep Reinforcement Learning for Reconstructing Inte…☆36Updated last year
- [SIGGRAPH Asia 2025] Implementation of "StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Data"☆128Updated 3 weeks ago
- ☆76Updated 3 years ago
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆158Updated 3 months ago
- Companion tools and website for CIRCLE dataset.☆51Updated 2 years ago
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars in MuJoCo☆56Updated 8 months ago
- ☆20Updated last year
- Stochastic Scene-Aware Motion Prediction https://samp.is.tue.mpg.de/☆144Updated 3 years ago