Max1412 / Graphics2
OpenGL framework for prototyping and small projects
☆15Updated 4 years ago
Alternatives and similar repositories for Graphics2:
Users that are interested in Graphics2 are comparing it to the libraries listed below
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Updated 5 years ago
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆30Updated 8 years ago
- ☆25Updated 5 years ago
- Atmosphere rendering based on precomputed table.☆35Updated 6 years ago
- Modification of the Nvidia Cascading Shadow Maps demo using a pure shader based approach over immediate mode☆30Updated 9 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- virtual texture☆19Updated 4 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆66Updated 4 years ago
- ☆38Updated 3 years ago
- A DirectX 11 implementation of voxelization☆18Updated 9 years ago
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 6 years ago
- My own framework on which I try things (mostly rendering-related)☆17Updated 3 months ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆61Updated 7 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆54Updated 3 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆81Updated 9 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆36Updated 2 years ago
- DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow …☆14Updated last month
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆55Updated 3 years ago
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago
- Render Hardware Interface. With DX11 and Vulkan backends☆28Updated 5 years ago
- GPU occlusion culling using compute shader with Vulkan☆54Updated 7 years ago
- HLSL Development Cookbook Sample Code☆20Updated 7 years ago
- This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.☆18Updated 6 years ago
- Precomputed Radiance Transfer in OpenGL☆30Updated 3 years ago
- ☆63Updated 6 years ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆39Updated 3 years ago
- Implementation of Light Propagation Volumes (LPV) as part of my Diploma thesis at Faculty of Informatics at Brno University of Technology…☆18Updated 9 years ago
- ☆27Updated 6 years ago