inspirai / wilderness-scavengerLinks
A platform for intelligent agent learning based on a 3D open-world FPS game developed by Inspir.AI.
☆59Updated 3 years ago
Alternatives and similar repositories for wilderness-scavenger
Users that are interested in wilderness-scavenger are comparing it to the libraries listed below
Sorting:
- Learning-based agent for Google Research Football (足球游戏智能体)☆121Updated 2 years ago
- ☆145Updated 8 months ago
- Code accompanying the paper "TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-Play" (AAMAS 2023) 足球游戏智能体☆61Updated last year
- This is the source code of RPG (Reward-Randomized Policy Gradient)☆42Updated 2 years ago
- ☆25Updated 3 years ago
- Arena: A General Evaluation Platform and Building Toolkit for Single/Multi-Agent Intelligence. AAAI 2020.☆103Updated 5 months ago
- ☆22Updated 5 years ago
- [NeurIPS 2023 FMDM Workshop] Skill Reinforcement Learning and Planning for Open-World Long-Horizon Tasks☆191Updated last year
- A code implementation for our arXiv paper "Multi-agent Adhoc Team Play using Decompositional Q function"☆130Updated 2 years ago
- Baselines for Neural MMO -- new users should treat this repo as a starter project☆50Updated last year
- This project is implementation code of AlphaStar☆202Updated last year
- ☆35Updated 2 years ago
- Curiosity-driven Exploration by Self-supervised Prediction☆140Updated 2 years ago
- ☆73Updated last year
- (AAAI'2019) The codes, models, logs, and data for an extended paper of the original paper "On Reinforcement Learning for Full-length Game…☆27Updated 2 years ago
- Implementation of Deep Reinforcement Learning from Self-Play in Imperfect-Information Games (Heinrich and Silver, 2016)☆46Updated 6 years ago
- A large-scale multi-modal pre-trained model☆132Updated 2 years ago
- Official codebase for Redeeming Intrinsic Rewards via Constrained Policy Optimization☆81Updated 2 years ago
- Code for "On the Utility of Learning about Humans for Human-AI Coordination"☆109Updated 2 years ago
- Implementation of Trajectory Transformer with attention caching and batched beam search☆115Updated 2 years ago
- ☆16Updated 3 years ago
- Codes accompanying the paper "Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning" (NeurIPS…☆74Updated 2 years ago
- An easy to understand implementation of the paper "Model-Based Reinforcement Learning for Atari"☆15Updated 5 years ago
- Pytorch implementation of distributed deep reinforcement learning☆75Updated 3 years ago
- Official Code Release for Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games☆54Updated last year
- Python interface for accessing the near real-world offline reinforcement learning (NeoRL) benchmark datasets☆124Updated 9 months ago
- A Simple, Distributed and Asynchronous Multi-Agent Reinforcement Learning Framework for Google Research Football AI.☆108Updated last year
- original source code of the ASE 2019 paper: Wuji: Automatic Online Combat Game Testing Using Evolutionary Deep Reinforcement Learning☆28Updated 5 years ago
- 🏆 gym-cooking: Code for "Too many cooks: Bayesian inference for coordinating multi-agent collaboration", Winner of the CogSci 2020 Compu…☆208Updated 4 years ago
- Datasets for data-driven deep reinforcement learning with PyBullet environments☆150Updated 4 years ago