MarcusElg / roadcreator
A free road creation tool for unity
☆69Updated 5 years ago
Alternatives and similar repositories for roadcreator:
Users that are interested in roadcreator are comparing it to the libraries listed below
- Easy-to-build realistic roads in Unity. Foundation of any simcity game.☆101Updated 5 years ago
- A free and open source path painter tool for painting paths on terrain in Unity.☆82Updated 4 years ago
- Pixel Burn shader effects made in Unity.☆87Updated 11 months ago
- Tools for working with Unity's NavMeshComponents and generating navmesh: link generation, mesh cleanup, etc☆59Updated 3 years ago
- Behaviour tree editor for Unity3D☆116Updated 4 years ago
- Unity URP AtmosphericFog☆76Updated 3 years ago
- A collection of video game effects recreated in Unity.☆130Updated 5 years ago
- ☆76Updated 5 years ago
- Unity Dungeon Generator is a Procedural Generation for dungeon creation. It will result a bunch of data for your needs.☆81Updated 4 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆99Updated 3 years ago
- Pack of Unity3D shaders☆80Updated 6 years ago
- A simple post-processing effect for the Unity game engine which renders small-scale distortions.☆94Updated 7 years ago
- Destruction effect in unity☆120Updated 8 years ago
- Unity Shader experiment☆66Updated 6 years ago
- Simple mesh exploder☆108Updated 2 years ago
- Solid Texturing Shader Graph Extensions for Unity☆59Updated 6 years ago
- PBR Grass Geometry shader for Unity☆90Updated 6 years ago
- An Animated Grass Shader for Blade-like Geometry [Unity URP]☆58Updated 4 years ago
- Unity custom handles examples☆105Updated 4 years ago
- A plugin for Unity3D to add Fog of War to a game.☆50Updated 4 years ago
- ☆77Updated 3 years ago
- A real-time destruction effect for 3D meshes, written for Unity☆134Updated 5 years ago
- ☆54Updated 5 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 5 years ago
- JellyBody —— shader,vertex replacement☆69Updated 6 years ago
- A micro-framework for changing Unity 3D's Animator parameters with ScriptableObject(s). Designed to make going from custom scripts to Ani…☆134Updated last year
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆85Updated 4 years ago
- Realtime convexhull generator☆122Updated 2 years ago
- A clutterless custom Transform editor for Unity☆137Updated last year
- In game console for Unity☆38Updated 3 years ago