LucaAngioloni / SmokeGLLinks
Smoke and Flame simulation representing a candle (WebGL). Demo: https://lucaangioloni.github.io/SmokeGL/
☆17Updated 7 years ago
Alternatives and similar repositories for SmokeGL
Users that are interested in SmokeGL are comparing it to the libraries listed below
Sorting:
- WebGL 3D rendering framework w/ support for file loaders, multiple material types and basic AABB physics.☆20Updated 2 years ago
- html & css styling for openFrameworks☆40Updated 12 years ago
- The first real-time pathtraced game for desktop and mobile using WebGL. Click to Play: https://erichlof.github.io/AntiGravity-Pool/AntiG…☆17Updated last month
- This program is a curve editor. It is based on Bézier curves calculated with the method of Bernstein polynomials or the recursive method …☆12Updated 4 years ago
- Draws an antialiased grid along the X/Y/Z direction of a mesh.☆72Updated 6 years ago
- Node-Based Shader Editor:☆13Updated 2 months ago
- cloud rendering by Carlos Jiménez de Parga☆12Updated 6 months ago
- Demonstration of how we can use tessellation shaders to make faster fragment shaders.☆16Updated 9 years ago
- HexGL clone using Filament and TypeScript☆19Updated 6 years ago
- A 3D engine created from scratch in WebGL☆19Updated 4 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Updated 7 years ago
- A simple software renderer.☆16Updated 12 years ago
- Tool (node based) for design and visualzation of PBR-Material (BABYLON.JS)☆51Updated 7 years ago
- kinskiGL is a set of portable C++ libraries useful for cross-platform OpenGL applications☆12Updated last year
- Custom stages for AnalyticalGraphicsInc/gltf-pipeline☆16Updated 4 years ago
- 2D Geometry Intersection Library☆20Updated 8 years ago
- An experimental voxel engine.☆46Updated last year
- An inmediate mode GUI that works on top of Canvas2D (it can also work in WebGL)☆13Updated 4 years ago
- Myou is a game engine for web, it features an editor based on Blender☆19Updated 2 years ago
- implementing PBR ( Physically Based Rendering) in WebGL from scratch.☆12Updated 7 years ago
- Perlin noise flow field in Processing from Coding Challenge https://youtu.be/BjoM9oKOAKY☆9Updated 8 years ago
- Various tests of Physically-Based Rendering via Three.js☆40Updated 8 years ago
- glsl-gaussian is a shader generator for WebGL, to generate a gaussian blur of an input texture☆21Updated 8 years ago
- A minimal example of vertex quantization.☆11Updated 8 years ago
- Lightweight crowd simulation engine☆71Updated 5 years ago
- C++ code used in various Glare Tech Ltd products☆9Updated this week
- 2d lowpoly editor based on http://raincomplex.net/lowpolyeditor/☆20Updated 8 years ago
- 3D Graphics API low-level abstraction layer☆10Updated 5 years ago
- Icelandic terrain with different times of day.☆14Updated 2 years ago
- A practical starter for cross-platform OpenGL applications☆12Updated 4 years ago