erichlof / AntiGravity-PoolLinks
The first real-time pathtraced game for desktop and mobile using WebGL. Click to Play: https://erichlof.github.io/AntiGravity-Pool/AntiGravityPool.html
☆17Updated last month
Alternatives and similar repositories for AntiGravity-Pool
Users that are interested in AntiGravity-Pool are comparing it to the libraries listed below
Sorting:
- Occlusion culling tests using three.js☆20Updated 7 years ago
- Virtual Texturing for three.js☆37Updated 10 years ago
- Tool (node based) for design and visualzation of PBR-Material (BABYLON.JS)☆51Updated 7 years ago
- A 3D arcade game based on the LightCycle sequence in the movie TRON. Click the link below to Play☆17Updated 2 years ago
- An experimental voxel engine.☆46Updated last year
- A minimal example of vertex quantization.☆11Updated 8 years ago
- WebGL experiments☆24Updated 5 years ago
- ☆13Updated 4 years ago
- A 3D engine created from scratch in WebGL☆19Updated 4 years ago
- WebGL dunes demo☆37Updated last year
- Advanced rendering pipeline for ClayGL☆47Updated 3 years ago
- A lightweight 3D physics engine written in Typescript.☆16Updated 4 years ago
- Path tracing render engine for the web. Both ray tracing for conventional 3d models and ray marching for fractals implemented. Built with…☆48Updated 8 years ago
- ☆43Updated 7 years ago
- A real-time path traced game for desktop and mobile using WebGL. Click to Play: https://erichlof.github.io/PathTracedPong/Path_Traced_Pon…☆17Updated this week
- A simple Raytracer based on Ray Tracing in One Weekend by Peter Shirley☆18Updated 4 years ago
- HexGL clone using Filament and TypeScript☆19Updated 6 years ago
- ☆17Updated last year
- ☆33Updated 7 years ago
- Original shader and utilities for three.js☆45Updated 4 months ago
- Project Heatstroke☆37Updated 7 years ago
- three.js module for loading Houdini vertex animation (texture cache)☆28Updated 6 years ago
- Custom stages for AnalyticalGraphicsInc/gltf-pipeline☆16Updated 4 years ago
- ☆12Updated 4 years ago
- webGL2 path tracing experiment.☆38Updated 8 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 8 years ago
- Procedural Building Generator using three.js☆39Updated 6 years ago
- This project is about the development of a platform-independent terrain editor. The terrain format produced by this editor is designed to…☆13Updated 7 years ago
- An implementation of the SSR algorithm in webgl2☆27Updated 5 years ago
- SDF Physics☆44Updated 3 years ago