Kuan-Mi / UnityDLSSNRView on GitHub
UnityRHI is a Direct3D 12 render hardware interface and native plugin stack for Unity. It records commands in C# and replays them directly on Unity's D3D12 command list, exposing ray tracing, bindless resources, compute, explicit resource barriers, and NVIDIA neural rendering features.
☆46Sep 8, 2026Updated last month

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