Unity-Technologies / com.unity.virtualmeshLinks
This Unity package contains a virtual geometry solution for rendering a scene's static objects with a GPU-driven pipeline that supports triangle cluster LODs and two-pass occlusion culling at a triangle level.
ā126Updated this week
Alternatives and similar repositories for com.unity.virtualmesh
Users that are interested in com.unity.virtualmesh are comparing it to the libraries listed below
Sorting:
- Cached Shadow Map Solution for Unityā83Updated 3 years ago
- š A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.ā71Updated last year
- A sample BRG project for the blog post @ https://gamedev.centerā72Updated 2 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burstā110Updated 3 years ago
- Demo repository for URP + Frustrum Culling + Jobsā33Updated 4 years ago
- ā57Updated last year
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.ā68Updated 2 years ago
- A Bounding Volume Hierarchy for Unity DOTS. WIP!ā61Updated 4 years ago
- The Unity BRG Containerā102Updated last year
- Deferred lights feature for the URP pipeline in the Unity Game Engineā25Updated 4 years ago
- Dynamic Sky Sphere Systemā70Updated 7 years ago
- This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a cā¦ā55Updated 4 years ago
- ā69Updated last year
- Simple Unity framework to debug shader codeā120Updated 2 years ago
- Tree&Grass System for Unity URP.ā115Updated 2 years ago
- Visual graphs tool for unity editorā97Updated 2 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unityā71Updated 7 years ago
- A set of tools and utilities to help track Unity Editor performanceā91Updated 2 years ago
- Nanite in Unity Now!ā95Updated 8 months ago
- Based by NvBlast,using Jobs system to improve performanceā60Updated 5 years ago
- Provides access to internal lighting APIs.ā83Updated 3 years ago
- A work in progress solution for capsule shadows in Unity.ā128Updated 2 years ago
- Simple separable Gaussian blur function for URPā51Updated 4 years ago
- GPU-Driven in Unityā28Updated 4 years ago
- Occlusion culling for Unityā38Updated 6 years ago
- Unity Bounding Volume Heirachy (BVH)ā131Updated 2 years ago
- Extending DOTSā59Updated 5 years ago
- A custom mipmaps texture importer for Unityā67Updated 2 years ago
- This API allows you to create multiple lightmaps "atmospheres" for the same scene and switch between them in runtime dynamically, or you ā¦ā49Updated 3 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.ā113Updated 4 years ago