This Unity package contains a virtual geometry solution for rendering a scene's static objects with a GPU-driven pipeline that supports triangle cluster LODs and two-pass occlusion culling at a triangle level.
☆131Jan 27, 2026Updated last month
Alternatives and similar repositories for com.unity.virtualmesh
Users that are interested in com.unity.virtualmesh are comparing it to the libraries listed below
Sorting:
- RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)☆78Jun 6, 2024Updated last year
- Nanite in Unity Now!☆98May 21, 2025Updated 9 months ago
- Unity Test Framework Extension Library☆18Updated this week
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆29Jun 23, 2025Updated 8 months ago
- Wrapper cli tool which output Unity batch build log to StandardOutput.☆25Dec 29, 2025Updated 2 months ago
- ⬜ Gradient Map post effect for Unity Urp☆26Jun 9, 2025Updated 8 months ago
- Aniti-Aliasing-Technology☆10Aug 24, 2023Updated 2 years ago
- Implement basic AI behaviors effortlessly using this straightforward toolkit. It’s designed to handle object behaviors and interactions.☆14Oct 1, 2024Updated last year
- Schema and State Machine extension for Svelto.ECS☆11Apr 23, 2022Updated 3 years ago
- Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 202…☆357Oct 3, 2023Updated 2 years ago
- Fire, smoke and sparks vfx using VFX Graph in Unity URP.☆29Oct 11, 2022Updated 3 years ago
- Non-allocating async/await threading facilities for Unity☆23Mar 6, 2023Updated 2 years ago
- This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline☆150Jul 27, 2025Updated 7 months ago
- Unity Networking Library Benchmark on Bad Network Conditions☆17Sep 1, 2025Updated 6 months ago
- ☆57Apr 30, 2024Updated last year
- 这是一个相机投影矩阵的演示案例☆18Mar 22, 2024Updated last year
- This is a project to implment dynamic GI in unity URP☆14Mar 16, 2023Updated 2 years ago
- Render vectors as colored arrows in Unity☆14Mar 21, 2023Updated 2 years ago
- Auto recompile the editor without the need to ALT+TAB back into the Unity.☆27May 21, 2023Updated 2 years ago
- Unity Remote Control on Editor☆49Dec 10, 2024Updated last year
- Unity high-definition graphics plugin for Universal Render Pipelines.☆199Feb 1, 2026Updated last month
- Public release of Making it Shine talk @ Unite 2025 Barcelona☆31Dec 3, 2025Updated 3 months ago
- A collection of attributes for Unity Engine to write functions which can only be expressed by IL. Private Proxy is included.☆18Aug 24, 2025Updated 6 months ago
- An implementation of a Vulkan RayQuery ray tracing integration project in Unity./移动端 Vulkan 光追实现☆15Feb 23, 2025Updated last year
- Wave function collapse and other cool algorithms in Unity☆18Sep 17, 2025Updated 5 months ago
- Isometric 2D System for Unity Engine (Job System Supported)☆19Oct 6, 2025Updated 4 months ago
- Ease-of-Use Source Generator Alternative for Unity☆63Apr 8, 2024Updated last year
- Analysis tooling for memory snapshots of managed code runtimes, specifically, Unity Memory Snapshots.☆38May 22, 2024Updated last year
- ☆16Jan 14, 2020Updated 6 years ago
- LOD Optimizer is a Unity Editor tool designed to optimize the Last Level of Detail (LOD) by creating texture atlases, significantly reduc…☆24Feb 5, 2026Updated 3 weeks ago
- A visual scripting system for Unity ECS. Quickly create gameplay logic.☆111Jun 15, 2025Updated 8 months ago
- Super fast Normal and Tangent recalculation library for Unity.☆39Sep 14, 2024Updated last year
- Unity中简单的实现四叉树加载的demo☆13Aug 24, 2019Updated 6 years ago
- 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.☆71Jan 12, 2025Updated last year
- Data serialisation and management toolset for Unity☆20Nov 2, 2025Updated 4 months ago
- Audio Conductor is a tool that enhances the usability of audio features (AudioClip/AudioSource) in Unity, providing greater convenience i…☆103Jul 19, 2024Updated last year
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35May 27, 2022Updated 3 years ago
- 2d Delaunay triangulation with mesh refinement for Unity with Burst compiler☆373Sep 18, 2025Updated 5 months ago
- ☆229Feb 27, 2024Updated 2 years ago