VeryHotShark / First-Person-Controller-VeryHotSharkLinks
This is a project where im trying to create a quite generic first person controller that can be use in different games and extended for your own needs. I started this project because i wanted to create a controller for my walking simulator game so that's why controller fits better with this genre. I Also use a free extension from Unity Store cal…
☆360Updated 4 years ago
Alternatives and similar repositories for First-Person-Controller-VeryHotShark
Users that are interested in First-Person-Controller-VeryHotShark are comparing it to the libraries listed below
Sorting:
- Full projects from my Unity tutorial videos☆321Updated last year
- A free powerful asset for achieving easy and quality camera shake in Unity. Open-sourced with the permission of Road Turtle Games. 📷☆414Updated 5 years ago
- Destructible terrain in Unity☆452Updated 4 years ago
- Arcade vehicle physics for Unity☆437Updated 4 years ago
- A list of built in Unity Attributes.☆385Updated 4 years ago
- Third Person Controller for Unity☆1,027Updated 2 years ago
- A SceneReference wrapper class that uses ISerializationCallbackReceiver and a custom PropertyDrawer to provide safe, user-friendly scene …☆353Updated 3 years ago
- ☆635Updated 4 years ago
- A custom renderer feature for screen space outlines☆655Updated last year
- Human-friendly hierarchy for Unity.☆619Updated last year
- Unity Standard Asset Controllers☆624Updated 2 years ago
- Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.☆908Updated 6 years ago
- Game feel on demand for Unity☆311Updated 4 years ago
- Unity package to help having a clearer Hierarchy view, organizing everything in a “tree view” and including extra informations like Compo…☆658Updated 8 months ago
- Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy☆1,033Updated last year
- Gameplay Ingredients for your Unity Games - A collection of runtime and editor scripts that ease simple tasks while making games and prot…☆626Updated last month
- An extremely efficient projectile generator for unity.☆323Updated 3 years ago
- A character focused Toon Shader for Unity using Shader Graph.☆456Updated 5 years ago
- 🤺Third Person Character Controller for unity🤺☆494Updated 2 months ago
- A Unity tutorial for Facepunch Steamworks C# Wrapper☆93Updated 3 years ago
- A texture maker tool for Unity.☆422Updated 5 years ago
- Repo for code that I can easily reuse across multiple Unity projects.☆148Updated 2 years ago
- For file structure, naming conventions and other things☆241Updated last year
- Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.☆649Updated 8 months ago
- Editor scripts to make working with the Unity Editor better.☆630Updated 3 years ago
- This demo project showcases dynamic walls whose sides adapt to the environment used in canceled game: Pelagos: Rise of Greece.☆279Updated 5 years ago
- A mesh-based PBR decal system for Unity's universal render pipeline.☆597Updated last year
- This demo project shows custom implementation of Object Pooling used in canceled game: Pelagos: Rise of Greece☆230Updated 5 years ago
- Vehicle physics system for the Unity engine.☆904Updated 2 years ago
- Unity Procedural Level Generator☆875Updated 3 months ago