Material for the inverted classroom
☆11Nov 24, 2024Updated last year
Alternatives and similar repositories for EIA2-Inverted
Users that are interested in EIA2-Inverted are comparing it to the libraries listed below
Sorting:
- Modul "Softwaredesign": Lektionen und Übungsaufgaben☆12Apr 20, 2022Updated 3 years ago
- Furtwangen University Didactic Game Editor☆36Sep 27, 2024Updated last year
- ☆17Nov 26, 2023Updated 2 years ago
- Web repository☆14Updated this week
- Blender addon for games based on the LucasArts Sith game engine.☆26Feb 9, 2026Updated last month
- Modern OpenGL deferred rendering example☆39Sep 21, 2023Updated 2 years ago
- Loading of proprietary formats used by the engine used by the games "Gothic" and "Gothic II"☆59Feb 7, 2023Updated 3 years ago
- Fusee aims at becoming a multiplatform 3D realtime engine with a strong emphasis on content transformation and manipulation. Fusee is wr…☆94Feb 5, 2026Updated last month
- Pure managed TTF / OTF reader and renderer.☆88Aug 1, 2015Updated 10 years ago
- Core OpenGL over Vulkan☆116Jun 23, 2024Updated last year
- A parser and runtime for Blender's .blend files.☆137Apr 20, 2023Updated 2 years ago
- Natural Selection mod for Half-life☆268Jan 22, 2014Updated 12 years ago
- HLSL Parser and GLSL code generator☆235Apr 11, 2014Updated 11 years ago
- .NET binding for WebGL through WebAssembly☆139Feb 12, 2022Updated 4 years ago
- Aardvark.Rendering is a high-performance, dependency-aware rendering engine. It is part of the open-source Aardvark Platform for visual c…☆139Feb 25, 2026Updated last week
- Aardvark.Base is the foundation of the open-source Aardvark Platform for visual computing, real-time graphics, and visualization.☆161Feb 26, 2026Updated last week
- Vulkan 1.0 graphics and compute API bindings for .NET Standard☆167Dec 2, 2020Updated 5 years ago
- ESOUI is the Lua source code of the ZenimaxOnline's MMORPG "The Elder Scrolls Online"☆202Feb 3, 2026Updated last month
- Low-level Vulkan bindings for .NET.☆188Mar 28, 2023Updated 2 years ago
- Voxel sandbox project in Rust☆215Nov 11, 2019Updated 6 years ago
- A drop-in entity editor for EnTT with Dear ImGui☆265Apr 30, 2024Updated last year
- A simple nuget package to run C# code in a WASM-compatible browser☆385Mar 2, 2026Updated last week
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆408Jan 3, 2023Updated 3 years ago
- C# Font Reader (TrueType / OpenType / OpenFont / CFF / woff / woff2) , Glyphs Layout and Rendering☆449Sep 18, 2023Updated 2 years ago
- Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,☆514Aug 11, 2020Updated 5 years ago
- Reimplementation of Gothic I and II using modern technologies.☆486May 29, 2020Updated 5 years ago
- Object Oriented OpenGL in C#.☆585Jan 19, 2026Updated last month
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆666Sep 2, 2025Updated 6 months ago
- OpenSource-Reimplementation of the zEngine, used by the game "Gothic"☆644Apr 18, 2019Updated 6 years ago
- Create multi res point cloud to use with potree☆783Dec 27, 2025Updated 2 months ago
- 🏵 An ultra-minimalist game engine☆712Mar 1, 2026Updated last week
- Engineering specs for DirectX features.☆811Feb 26, 2026Updated last week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆827Dec 8, 2025Updated 3 months ago
- Read all about it on GrumpyGamer:☆889Aug 18, 2024Updated last year
- Cloud rendering test☆943Feb 29, 2024Updated 2 years ago
- LLVM bindings for .NET Standard written in C# using ClangSharp☆926Oct 24, 2025Updated 4 months ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,033May 6, 2021Updated 4 years ago
- Reimplementation of Gothic 2 Notr☆1,474Updated this week
- ☆1,509Mar 2, 2026Updated last week