IsseW / physicsLinks
verlet physics
☆15Updated last year
Alternatives and similar repositories for physics
Users that are interested in physics are comparing it to the libraries listed below
Sorting:
- Community edition of the Slingshot physics engine☆130Updated last year
- ☆50Updated 6 months ago
- 3D scene with a model of the Solar System☆90Updated 3 years ago
- Physical Engine written in C++ with GLFW, Glad, OpenGL 3 and Dear ImGui☆24Updated 10 months ago
- A 3D Gravity Simulator made with OpenGL☆64Updated 4 years ago
- This is an engine that I initially started building after taking a game coding class in high school to learn how the underlying systems o…☆209Updated 2 years ago
- Community edition of the T-RECS Entity Component System☆24Updated last year
- An experimental raytracer using OpenGL for GPU acceleration☆198Updated 2 years ago
- Minimalist real-time 3D particles simulator (Boids, Fluids, Clouds) based on OpenGL/OpenCL frameworks☆44Updated 6 months ago
- C# OpenGL Path Tracer, Real-Time GPU accelerated☆103Updated 2 years ago
- A Game Engine written by Moritz Gooth using c/c++ and vulkan.☆36Updated last week
- Multithreaded deterministic minimalist Verlet solver☆499Updated 5 months ago
- Pathtraced Realtime Engine☆71Updated 4 months ago
- ☆70Updated 4 months ago
- Lightweight physic engine designed for massive and fast simulations☆148Updated 4 years ago
- Projects and Resources on Physics (Physically) based animation☆46Updated 4 years ago
- ☆256Updated last month
- A public domain SDL2 OpenGL template project including build scripts☆18Updated last year
- CMake based C++ Project template with support for glfw, glad, imgui, spdlog, tracy, stb-image and cgltf☆68Updated last month
- Simple realtime app framework☆46Updated last year
- Interactive ray tracer made with Vulkan compute shader.☆61Updated 3 years ago
- Modern D3D12/Vulkan/Metal graphics engine☆45Updated this week
- WIP voxel engine with GPU culling, Indirect rendering, Multi-threaded async copy queue chunk loading system.☆21Updated 4 months ago
- Vulkan version of ALAG 2.5D PBR shading engine☆45Updated 6 years ago
- OpenGL compute shader fluid☆22Updated 4 years ago
- C# OpenGL Particle Simulation, GPU accelerated☆275Updated 6 months ago
- Platform game concept made with the Delta engine.☆61Updated 3 years ago
- A rendering engine and physics simulator built from scratch with OpenGL and C++, featuring custom shaders and bounding volume hierarchy i…☆12Updated 7 months ago
- Game engine written with C++ and Vulkan.☆25Updated 3 years ago
- NZSL (Nazara Shading Language) repository - A shader language inspired by Rust and C++ which compiles to GLSL or SPIRV (without any addit…☆64Updated last week