HighwayFlocking / HighwayFlocking
Flocking for Road Traffic Efficiency Improvement
☆38Updated 9 years ago
Alternatives and similar repositories for HighwayFlocking:
Users that are interested in HighwayFlocking are comparing it to the libraries listed below
- Giving a scene a depth-dependent shading, completely irregarding the scene complexity, in screen-space.☆46Updated 8 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 8 years ago
- ☆62Updated 7 years ago
- A small project of game-ready containers extracted from the griffin engine.☆35Updated 7 years ago
- A simple and powerful C++ reflection system☆63Updated 9 years ago
- Water-Simulation with real time specular reflection on the waters surface. The reflection is implemented in GLSL and runs on the GPU and …☆153Updated 8 years ago
- Shader snippets for Artomatix Infinity Tiles (Wang Tiles)☆55Updated 8 years ago
- Sparse texture Hello World☆29Updated 9 years ago
- Minimal OpenGL 3.3 core profile demo☆98Updated 9 years ago
- Examples for my blog posts on procedural generation.☆34Updated 10 years ago
- Repository for my C++Now 2016 sessions.☆42Updated 8 years ago
- Simple POC of PCG voxel-engine☆144Updated 9 years ago
- Profile what you care, monitor how it goes (support C/C++)☆91Updated 7 years ago
- Open Source Collaboration Project for /r/VoxelGameDev☆20Updated 9 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 9 years ago
- An Open Source C++ Opengl engine utilizing the capabilities of Box2D.☆15Updated 9 years ago
- High level C++ library with a focus on event I/O☆18Updated 5 years ago
- A c++ linear algebra template library☆33Updated this week
- Procedural Generation of Clouds with Vector Graphics☆50Updated 8 years ago
- A small library for easily creating perlin noise. Strongly based on Ken Perlin's Improved Noise from 2002.☆14Updated 8 years ago
- A read-only recreation of voxelquest from the snapshots☆147Updated 8 years ago
- Cloth-Visualization via particle-simulation.☆82Updated 8 years ago
- NVIDIA StateViewer, A tool for viewing graphics state traces from OpenGL and DirectX apps and games.☆19Updated 11 years ago
- A C++ library for procedural generation of cities and large urban environments.☆41Updated 8 years ago
- Cute little deferred shading implementation.☆140Updated 5 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆39Updated 9 years ago
- ☆39Updated 9 years ago
- Gaffer's Network compression challenge☆95Updated 9 years ago
- A simple but powerful embeddable scripting library for games☆29Updated 8 years ago
- A c++ library for paths defined by points within the 2d space☆46Updated 9 years ago