HighwayFlocking / HighwayFlocking
Flocking for Road Traffic Efficiency Improvement
☆38Updated 9 years ago
Alternatives and similar repositories for HighwayFlocking
Users that are interested in HighwayFlocking are comparing it to the libraries listed below
Sorting:
- Giving a scene a depth-dependent shading, completely irregarding the scene complexity, in screen-space.☆46Updated 9 years ago
- Water-Simulation with real time specular reflection on the waters surface. The reflection is implemented in GLSL and runs on the GPU and …☆153Updated 9 years ago
- Shader snippets for Artomatix Infinity Tiles (Wang Tiles)☆55Updated 8 years ago
- Procedural Generation of Clouds with Vector Graphics☆51Updated 8 years ago
- A simple and powerful C++ reflection system☆63Updated 9 years ago
- 3D isometric roguelike shooter☆50Updated 9 years ago
- A small project of game-ready containers extracted from the griffin engine.☆35Updated 7 years ago
- Cloth-Visualization via particle-simulation.☆82Updated 9 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- RPC Network Library for Multiplayer Games☆76Updated 9 years ago
- Wiki:☆27Updated 9 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 9 years ago
- Examples for my blog posts on procedural generation.☆34Updated 10 years ago
- Voreeal is a voxel library for Unreal Engine 4 powered by PolyVox.☆28Updated 6 years ago
- A particle simulator written with C++ SFML OpenGL and demonstrating my ability to mess up code☆82Updated 8 years ago
- Procedural planet generator☆122Updated 14 years ago
- Visual Studio extension for blueprint value debug visualization.☆18Updated 6 years ago
- A C++ GUI Framework for Unreal Engine 4☆17Updated 9 years ago
- Gradient noise algorithm with a templated number of dimensions implemented with C++☆26Updated 8 years ago
- An Unreal game prototype that exercises soccer AI☆30Updated 6 years ago
- A Minecraft clone... with Portals!☆48Updated 12 years ago
- Tutorial ground for showing how UE4 AI should be set up and used.☆48Updated 7 years ago
- Sparse texture Hello World☆29Updated 9 years ago
- Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision☆340Updated 9 years ago
- Basic Mercurial source control plugin for Unreal Engine 4☆44Updated 5 years ago
- A simple but powerful embeddable scripting library for games☆29Updated 9 years ago
- ☆29Updated 6 years ago
- A C++ library for procedural generation of cities and large urban environments.☆41Updated 9 years ago
- Integrates Ogre3D 1.9 and PolyVox using a simple sphere example.☆14Updated 10 years ago
- A simulation of a go board and stones☆22Updated last year