MiniEngine-learning
☆65Jul 21, 2019Updated 6 years ago
Alternatives and similar repositories for DirectX12-MiniEngine-Dragon
Users that are interested in DirectX12-MiniEngine-Dragon are comparing it to the libraries listed below
Sorting:
- Personal real-time global illumination toy engine made with DirectX 12.☆27Nov 21, 2025Updated 3 months ago
- Gamebaby Rock Sun's D3D12 C-Style Sample for beginner☆262Jun 5, 2023Updated 2 years ago
- An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in charac…☆22Mar 10, 2025Updated 11 months ago
- Meshlet culling by a layer of interface with amplification-shader and mesh-shader fallback implementations using compute and vertex shade…☆11Mar 11, 2025Updated 11 months ago
- ☆23Apr 9, 2021Updated 4 years ago
- Particle sampling with SPH-based relaxation.☆15Jan 10, 2019Updated 7 years ago
- A toy 3D game engine using DirectX 12.☆104Nov 1, 2021Updated 4 years ago
- Simple Dog 3D Graphics Rendering Engine☆68Feb 19, 2022Updated 4 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Aug 22, 2022Updated 3 years ago
- A Rendering Engine based on DirectX12☆48Jul 4, 2021Updated 4 years ago
- This repository is intended to be used as a code repository for learning DirectX 12.☆661Feb 16, 2026Updated 2 weeks ago
- 在unity演示 建场方式 与 简单距离场阴影☆35Jun 1, 2021Updated 4 years ago
- Sample of Direct3D 12☆22Mar 15, 2025Updated 11 months ago
- Sample code for the book "Introduction to 3D Game Programming with DirectX 12"☆1,705Aug 9, 2024Updated last year
- DirectX 12 character animation and rendering. Note: currently, there is no AA deployed in this sample, because it originally worked with …☆20Dec 10, 2025Updated 2 months ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆57Jul 22, 2018Updated 7 years ago
- Introduction to 3D Game Programming with DirectX 12 练习题解答☆23Mar 29, 2021Updated 4 years ago
- 我正在写的一本关于DirectX12的开发书籍《DirectX12 3D游戏程序设计》,这里是书中的例子。☆83Jul 16, 2022Updated 3 years ago
- ☆65Sep 27, 2021Updated 4 years ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,667Feb 11, 2026Updated 2 weeks ago
- 伪BSDF,使用着色器渲染方式,整合进urp lit,前向渲染有效,最大程度满足开发需求☆12May 21, 2022Updated 3 years ago
- Postion-based Fluid Simulation☆12Aug 17, 2020Updated 5 years ago
- Sample code for my article Intelligent Steering Using PID Controllers in the book AI Game Programming Wisdom 2☆12Apr 21, 2020Updated 5 years ago
- Aniti-Aliasing-Technology☆10Aug 24, 2023Updated 2 years ago
- ☆10Jul 11, 2021Updated 4 years ago
- ☆47Jan 26, 2022Updated 4 years ago
- 用C++和DirectX 11实现的GAMES202作业☆67Oct 7, 2021Updated 4 years ago
- 基于node.js与libevent的游戏服务器端通信底层架构与管理架构。主要用于支持C#实现的游戏逻辑服务器进程。可以支持windows、mac与linux(64bit)三种平台。☆11Sep 30, 2025Updated 5 months ago
- Position Based Fluids 2D Tutorial☆15Feb 17, 2022Updated 4 years ago
- My personal physically-based volume rendering lab on GPU☆11Jul 6, 2021Updated 4 years ago
- ☆14Nov 25, 2023Updated 2 years ago
- ☆12Jan 22, 2018Updated 8 years ago
- A series of rendering tutorials based on DirectX 12.☆15Feb 21, 2022Updated 4 years ago
- Realtime, interactive 3D GPU PIC/FLIP fluid simulation☆26Jan 1, 2021Updated 5 years ago
- Master thesis project about hair rendering at Utrecht University☆13Jul 28, 2020Updated 5 years ago
- Position based snow simulation with the phase change effects☆14Feb 11, 2023Updated 3 years ago
- ☆13Jan 4, 2022Updated 4 years ago
- An implementation of Fast, Interactive Soft-Body Animation using Position-Based Dynamics☆17Jun 13, 2017Updated 8 years ago
- 这是一个相机投影矩阵的演示案例☆18Mar 22, 2024Updated last year