MiniEngine-learning
☆65Jul 21, 2019Updated 6 years ago
Alternatives and similar repositories for DirectX12-MiniEngine-Dragon
Users that are interested in DirectX12-MiniEngine-Dragon are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Personal real-time global illumination toy engine made with DirectX 12.☆29Nov 21, 2025Updated 7 months ago
- Gamebaby Rock Sun's D3D12 C-Style Sample for beginner☆263Jun 5, 2023Updated 3 years ago
- ☆22Apr 9, 2021Updated 5 years ago
- Meshlet culling by a layer of interface with amplification-shader and mesh-shader fallback implementations using compute and vertex shade…☆11Mar 11, 2025Updated last year
- A toy 3D game engine using DirectX 12.☆107Nov 1, 2021Updated 4 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A Rendering Engine based on DirectX12☆48Jul 4, 2021Updated 4 years ago
- Simple Dog 3D Graphics Rendering Engine☆67Feb 19, 2022Updated 4 years ago
- An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in charac…☆22Mar 10, 2025Updated last year
- Particle sampling with SPH-based relaxation.☆15Jan 10, 2019Updated 7 years ago
- ☆66Sep 27, 2021Updated 4 years ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,776May 28, 2026Updated last month
- Sample code for the book "Introduction to 3D Game Programming with DirectX 12"☆1,724Aug 9, 2024Updated last year
- This repository is intended to be used as a code repository for learning DirectX 12.☆676Feb 16, 2026Updated 4 months ago
- ☆15Sep 11, 2022Updated 3 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- ComputerGraphics, Unity, UE, Houdini, Substance Knowledge sum-up☆24Aug 10, 2025Updated 10 months ago
- 我正在写的一本关于DirectX12的开发书籍《DirectX12 3D游戏程 序设计》,这里是书中的例子。☆82Jul 16, 2022Updated 3 years ago
- Aniti-Aliasing-Technology☆10Aug 24, 2023Updated 2 years ago
- Colour science resources for use with Unity.☆17Oct 13, 2019Updated 6 years ago
- ☆22Dec 10, 2022Updated 3 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆35Jun 1, 2021Updated 5 years ago
- 用C++和DirectX 11实现的GAMES202作业☆68Oct 7, 2021Updated 4 years ago
- Sample of Direct3D 12☆22Mar 15, 2025Updated last year
- My personal physically-based volume rendering lab on GPU☆11Jul 6, 2021Updated 4 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆39Mar 12, 2021Updated 5 years ago
- ☆47Jan 26, 2022Updated 4 years ago
- ☆28Jun 15, 2026Updated 2 weeks ago
- Base code for assignments in Dartmouth's Fall 2022 offering of CS 87/287☆18Nov 15, 2022Updated 3 years ago
- Position based snow simulation with the phase change effects☆15Feb 11, 2023Updated 3 years ago
- ☆15Aug 8, 2021Updated 4 years ago
- Master thesis project about hair rendering at Utrecht University☆13Jul 28, 2020Updated 5 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆57Jul 22, 2018Updated 7 years ago
- ☆12Jan 22, 2018Updated 8 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆20Aug 22, 2022Updated 3 years ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆30Sep 22, 2024Updated last year
- Just for fun☆14Aug 28, 2016Updated 9 years ago
- Postion-based Fluid Simulation☆13Aug 17, 2020Updated 5 years ago
- Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)