Example projects for B3D Framework
☆65May 21, 2026Updated 2 weeks ago
Alternatives and similar repositories for B3DFrameworkExamples
Users that are interested in B3DFrameworkExamples are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Modern C++ library for the development of real-time graphical applications☆1,879Updated this week
- Simple foliage renderer☆16Sep 3, 2015Updated 10 years ago
- A C++ scenegraph for filament (https://github.com/google/filament).☆12May 13, 2019Updated 7 years ago
- Curl-Noise Particle Flow using OpenCL☆21Jan 6, 2021Updated 5 years ago
- Blog for the gfx-rs project☆16Nov 24, 2023Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Visual Computing Library☆20Jan 14, 2026Updated 4 months ago
- Low Overhead C Interface for Vulkan managed by Flecs☆14Jun 20, 2023Updated 2 years ago
- Runs NanoVG demo with moui.☆14Aug 10, 2020Updated 5 years ago
- An experimental game-engine☆13Jul 9, 2023Updated 2 years ago
- Rendering library for 2D/3D graphics☆25Dec 26, 2025Updated 5 months ago
- Order Independent Transparency via Linked List Sorting on GPU☆81Oct 2, 2020Updated 5 years ago
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one d…☆67Apr 26, 2026Updated last month
- Sample showing how to use the Visual Studio Mono Debugger for your own Mono-based project types☆14Jul 23, 2017Updated 8 years ago
- String-like container based on SmallVec☆31Aug 13, 2025Updated 9 months ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- EDSL for Polymorphism-Aware Entity Component Systems☆21Dec 5, 2024Updated last year
- Image Based Lighting using DirectX 12.☆40Sep 9, 2019Updated 6 years ago
- Toy engine written in C++ and DirectX 12☆20Apr 1, 2024Updated 2 years ago
- Simple job system using standard C++☆77Jan 9, 2022Updated 4 years ago
- cuda based implementation of Peter Shirley's raytracing in one weekend book https://goo.gl/YLhdLn☆19Jan 17, 2018Updated 8 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆87Jan 31, 2025Updated last year
- Gamebaby Rock Sun's D3D12 DirectX Ray Tracing C-Style Sample for beginner☆18Feb 5, 2023Updated 3 years ago
- A 2D and 3D C++ Game Engine using SDL2 and OpenGL☆20Jan 21, 2022Updated 4 years ago
- Simple raytracer using DirectX Raytracing (DXR).☆42Oct 5, 2019Updated 6 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Open-hierarchy Fast RTTI framework for C++17 and up with support for multiple inheritance and dynamic casting.☆47Sep 9, 2022Updated 3 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 9 years ago
- A modern cross-platform low-level graphics API☆741Updated this week
- Hosting for wgpu.rs website☆19Updated this week
- Master thesis: Interactive Physically-based Rendering☆28Feb 20, 2022Updated 4 years ago
- Verus Engine is a modern 3D game engine.☆40Nov 23, 2024Updated last year
- Sample nuklear ui integration for Urho3D☆19Mar 29, 2017Updated 9 years ago
- ☆16Nov 10, 2015Updated 10 years ago
- 2D game made from scratch in C++☆50Oct 22, 2021Updated 4 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- SOM - Simple Object Machine (plain Java implementation)☆19Aug 19, 2025Updated 9 months ago
- OpenGL Rendering Engine for Study☆19May 5, 2026Updated last month
- Just another C++ Vulkan Game Engine☆18Jul 11, 2024Updated last year
- Quake II Software renderer by "panzerschrek"☆16Mar 8, 2017Updated 9 years ago
- A look at how to accomplish deferred lighting in TouchDesigner 099☆30Jun 17, 2018Updated 7 years ago
- Sample for the Voxels library☆38May 13, 2014Updated 12 years ago
- Bounding Interval Hierarchy and Bounding Volume Hierarchy for Node.js☆23Apr 15, 2018Updated 8 years ago