GCChen97 / PISRLinks
☆17Updated 11 months ago
Alternatives and similar repositories for PISR
Users that are interested in PISR are comparing it to the libraries listed below
Sorting:
- ☆27Updated last year
- [CVPR 2024] Official repo for paper NeLF-Pro: Neural Light Field Probes☆85Updated last year
- Official implementation of Balanced Spherical Grid for Egocentric View Synthesis (CVPR 2023)☆50Updated 2 years ago
- [ECCV 2024 Oral] Code for RPBG: Towards Robust Neural Point-based Graphics in the Wild.☆45Updated last year
- an unofficial implementation of the paper "2D Gaussian Splatting for Geometrically Accurate Radiance Fields".☆22Updated last year
- ☆42Updated last year
- ☆14Updated 4 months ago
- RaNeuS☆78Updated last year
- [SIGGRAPH'24] A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose☆110Updated 3 months ago
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆36Updated last year
- Superpoint Gaussians Splatting for Real-Time High-Fidelity Monocular Dynamic Scene Reconstruction☆50Updated 7 months ago
- [ECCV 2022] Official code release of Conditional-Flow NeRF: Accurate 3D Modelling with Reliable Uncertainty Quantification☆41Updated 2 years ago
- ☆29Updated last year
- OffsetOPT: Explicit Surface Reconstruction without Normals (CVPR2025)☆23Updated 5 months ago
- ☆22Updated 2 years ago
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆58Updated 3 weeks ago
- [IJCAI 2023] Official code for the paper "VGOS: Voxel Grid Optimization for View Synthesis from Sparse Inputs".☆22Updated 10 months ago
- [CVPR'24] MuRF: Multi-Baseline Radiance Fields☆119Updated last year
- Neural reconstruction of transparent objects☆28Updated 2 years ago
- Script for generating customized data for indoor scene inverse rendering (e.g. FIPT, FVP, Li22, MonoSDF)☆40Updated last year
- Looking Through the Glass: Neural Surface Reconstruction Against High Specular Reflections (CVPR 2023)☆62Updated 2 years ago
- [NeurIPS 2024] Binocular3DGS: Binocular-Guided 3D Gaussian Splatting with ViewConsistency for Sparse View Synthesis☆65Updated 3 weeks ago
- Self-Ensembling Gaussian Splatting for Few-Shot Novel View Synthesis (ICCV 2025, Oral)☆19Updated last month
- Official code release accompanying the paper - "ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fields"☆69Updated last year
- [ECCV-W 2024] Code for Sp2360: Sparse-view 360° Scene Reconstruction using Cascaded 2D Diffusion Priors☆17Updated last year
- [WACV 2023] XNeRF: Explicit Neural Radiance Field for Multi-Scene 360° Insufficient RGB-D Views☆52Updated 2 years ago
- ☆18Updated 9 months ago
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆52Updated last year
- This is the official repo for ABLE-NeRF, an attention based/ transformer novel view synthesis work.☆50Updated 2 years ago
- Official implementation of the paper "Feature Splatting for Better Novel View Synthesis with Low Overlap"☆15Updated 9 months ago