Faraz-Portfolio / demo-2025-interactive-rugLinks
Interactive rug shader. Insired by https://x.com/_Dervishh
☆52Updated 5 months ago
Alternatives and similar repositories for demo-2025-interactive-rug
Users that are interested in demo-2025-interactive-rug are comparing it to the libraries listed below
Sorting:
- ☆84Updated last month
- LudoGL is a WebGL2-only renderer☆70Updated 7 months ago
- GPU based frustum and occlusion culling in WebGL.☆58Updated last year
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated last year
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆33Updated 2 years ago
- ☆34Updated 5 months ago
- Realtime softbody simulation in the browser with WebGPU☆101Updated 6 months ago
- Demonstration of depth peeling in three.js☆35Updated last month
- The complete journey of a vertex, going from model coordinates to screen coordinates☆30Updated 2 years ago
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆101Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆114Updated last year
- ☆42Updated 8 months ago
- Bake shadows, ambient occlusion, and point lights for your 3d scenes to increase visual fidelity and performance!☆39Updated 7 months ago
- ✨ TSLFX • Early-stage collection of VFX, utils, and SDFs for Three.js Shading Language (TSL)☆97Updated last week
- Service to weld some ThreeJS geometry to indexed one☆26Updated last year
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆30Updated last year
- Demonstration showing real time effects and application of the "Jump Flood Algorithm"☆97Updated 2 weeks ago
- Fake stylized caustics efffect using Voronoi noise.☆28Updated 5 months ago
- wip☆53Updated last month
- ☆53Updated 3 years ago
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorial☆150Updated last year
- A simple rain and puddle simulation with splashes and ripples.☆142Updated 5 months ago
- Terrain generation tool, using real-earth data and deep learning techniques☆77Updated last year
- Demo for Codrops☆49Updated 10 months ago
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh☆41Updated 3 months ago
- Realtime procedural jellyfish in the browser using three.js WebGPURenderer.☆131Updated 6 months ago
- 🍰 Bake your Three.js shaders or materials into textures!☆171Updated 6 months ago
- progressive-shadows test☆34Updated 4 months ago
- ☆14Updated 8 months ago
- Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more…☆111Updated 2 months ago