hughsk / from-3d-to-2dLinks
Take a transformation matrix like you're used to constructing with WebGL, and project arbitrary 3D points onto your 2D screen.
☆22Updated 10 years ago
Alternatives and similar repositories for from-3d-to-2d
Users that are interested in from-3d-to-2d are comparing it to the libraries listed below
Sorting:
- Collection of experiments for the pex library☆44Updated 8 years ago
- tessellation of concave polygons with holes in Javascript☆38Updated 12 years ago
- A simple software renderer.☆16Updated 12 years ago
- Source code for the WebGL demo Never Seen The Sky☆53Updated 11 years ago
- Fire particle system made with regl☆18Updated 9 years ago
- A GLSL function for generating 3D supershapes.☆34Updated 9 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 9 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆37Updated 8 years ago
- Drone Tank Arena is a BattleZone-like FPS made in WebGL made during 7dfps contest.☆58Updated 8 years ago
- Some weird animations made with regl and WebGL☆17Updated 9 years ago
- ☆29Updated 9 years ago
- Node-based Shader Library for Three.js☆93Updated 5 years ago
- A Three.js sandbox for a variety of experiments☆26Updated 10 years ago
- ☆59Updated 12 years ago
- bitmap font rendering for stackgl☆70Updated 10 years ago
- HLSL Parser and GLSL code generator (emscripten version)☆21Updated 10 years ago
- Voxelizes a triangulated mesh into an ndarray☆34Updated 11 years ago
- glsl-gaussian is a shader generator for WebGL, to generate a gaussian blur of an input texture☆21Updated 9 years ago
- 3D Wavelet Rasterization☆30Updated 8 years ago
- glsl function for making cosine palettes☆35Updated 9 years ago
- WebGL Voxel World Generation Demo☆74Updated 2 years ago
- Generates a 3D lookAt matrix in GLSL☆29Updated 2 years ago
- Rendering library for web-based painting applications. Includes WebGL and software (2D canvas) backends.☆59Updated 5 years ago
- Lightweight crowd simulation engine☆71Updated 5 years ago
- ☆35Updated 6 years ago
- Iterative mesh refinement☆79Updated 9 years ago
- Camera controls for 2D scrolling, rotation and zooming☆12Updated 9 years ago
- slice a mesh with a plane and return the resulting polygon(s)☆26Updated 10 years ago
- Easily generate an irradiance environment map from an existing environment map.☆27Updated 7 years ago
- Fixes holes in 3D meshes☆22Updated 8 years ago