Cognitics / DelaunayTriangulator
Dynamic Constrained Delaunay Triangulation
☆21Updated 3 years ago
Related projects: ⓘ
- A light-weighted, efficient and header-only mesh processing frame work.☆48Updated last year
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆55Updated 2 years ago
- An OpenGL mesh viewer with a GUI menu implemented with Qt based on C++.☆29Updated 2 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆55Updated 3 years ago
- ☆19Updated 5 years ago
- 3D topology blending tool☆26Updated 9 years ago
- ☆33Updated this week
- ☆37Updated 6 years ago
- 2d medial axis transform using tracing paths [Joan-Arinyo et al.]☆31Updated 5 years ago
- Measuring Error between Surface using the Hausdorff distance☆15Updated 12 years ago
- Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation☆9Updated last year
- Implementation of Least Squares Conformal Maps for Automatic Texture Atlas Generation by Levy et al.☆28Updated 3 years ago
- Correlation Clustering on weighted mesh under an anisotropic metric☆39Updated 5 years ago
- auto UV mapping for triangular mesh☆39Updated 8 years ago
- This is an implementation of the progressive meshes based on the mesh simplification algorithm proposed by Garland and Heckbert.☆23Updated 9 years ago
- ☆19Updated 3 years ago
- ☆12Updated 6 years ago
- Isosurface extraction from regular voxel grids☆78Updated 7 years ago
- C++ implementation of the superfacets segmentation algorithm for triangle meshes☆18Updated 3 months ago
- Demo for the SIGGRAPH 2015 paper: "Conformal Mesh Deformations with Möbius Transformations".☆23Updated last year
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆46Updated 4 years ago
- Automatic topology repair and editing of 3D models.☆37Updated last year
- gDel3D is the fastest 3D Delaunay triangulation algorithm. It uses the GPU for massive parallelism.☆141Updated 6 years ago
- Surface Reconstruction☆27Updated 5 years ago
- 3D scanners produce sets of 3D data points, sampled from the surface of a 3D object. These points are frequently unorganized, and to use …☆22Updated 2 years ago
- Implementations of various 2D convex hull algorithms in C++☆30Updated 9 years ago
- The Visualization and Computer Graphics Library (VCG) fork of☆45Updated 2 years ago
- Efficient C++ implementation of mesh-to-mesh and mesh-to-point distance.☆57Updated 5 years ago
- Partial remeshing of a source mesh to match the geometric features of a target mesh☆11Updated 6 years ago
- Water Tight Surface Reconstruction of 3D Point Cloud Data using the Ball Pivoting Algorithm☆24Updated 6 years ago