Chukobyte / seika-engine
An open source 2D/3D game engine.
☆23Updated 2 years ago
Alternatives and similar repositories for seika-engine:
Users that are interested in seika-engine are comparing it to the libraries listed below
- A fighting and beat em up game engine for windows, linux, and macos written in C and uses OpenGL.☆43Updated 2 months ago
- High performance, data oriented game engine written in C99☆21Updated 3 years ago
- A tutorial about building a simple game engine.☆11Updated 5 months ago
- Single-header game library written in C99 from scratch☆15Updated 3 years ago
- Game engine utilizing Wren for quick and easy development☆39Updated 4 months ago
- It's gonna be the same thing as DungeonCrawler, just written in C++ for no good reason☆56Updated last year
- A C Game Engine☆37Updated 7 months ago
- A simple 2D/3D game engine.☆20Updated last year
- 3D Game Engine☆21Updated last month
- A WIP 3D game engine written in C++ 11☆12Updated 4 years ago
- Binaries and fips integration for https://github.com/floooh/sokol-tools☆36Updated 3 weeks ago
- C graphics framework. Mirror of https://codeberg.org/quou/corrosion.☆24Updated 2 years ago
- Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games☆80Updated 2 years ago
- Major overhaul of the Zero Engine and renaming to Welder.☆57Updated last year
- IDE written in C++ and rendered entirely in ImGui☆44Updated last year
- C++ OpenGL game development engine for Windows and Linux.☆18Updated this week
- A software rasterizer written in C☆8Updated 3 years ago
- A C++20 vulkan game engine☆75Updated this week
- A Very simple Renderer API☆50Updated 2 years ago
- Minimal C11 game libraries☆53Updated last year
- ☆64Updated 8 months ago
- 3Dev is a lightweight, yet powerful game engine with PBR, physics, angelscript support and more☆58Updated last month
- A 3D Game Engine with a Lua scripting system☆12Updated 4 years ago
- Single-Header CPU graphics library☆55Updated 2 weeks ago
- A tilemap editor that aims to be simple, fast and lightweight.☆105Updated last week
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆35Updated 4 years ago
- A lightweight cross-platform C++ game engine based on bgfx and SDL2☆42Updated 7 months ago
- Game development framework / engine designed for programmers, focusing at ease of use.☆38Updated this week
- Fresh game engine written in C☆52Updated 3 years ago
- A deferred physically based 3D renderer into a simple to use header-only library.