Chaosinism / NormalMapToolLinks
☆36Updated 5 years ago
Alternatives and similar repositories for NormalMapTool
Users that are interested in NormalMapTool are comparing it to the libraries listed below
Sorting:
- ☆236Updated 5 years ago
- ☆110Updated 6 years ago
- Computer Graphics Assignment about Kinematics☆104Updated 3 years ago
- A Neural Volumetric Renderer☆245Updated 9 months ago
- A hair strand rendering tool using the Dear ImGui.☆77Updated last month
- Generative Modelling of BRDF Textures from Flash Images [SIGGRAPH Asia, 2021]☆112Updated 3 years ago
- Source code for the Simplygon API examples☆51Updated 3 months ago
- ☆222Updated last year
- Code Replicability in Computer Graphics☆204Updated 3 years ago
- Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya☆126Updated 2 years ago
- Real-time mesh skinning with DDM implemented in Unity 2020.3.13.☆29Updated 3 years ago
- 图形学随笔☆49Updated 2 years ago
- Extracts data from an fbx file☆47Updated 2 years ago
- Source code for our paper Deep Inverse Rendering for High-resolution SVBRDF Estimation from an Arbitrary Number of Images☆64Updated 5 years ago
- FBX Python SDK for Python3.x☆95Updated 2 years ago
- ☆116Updated 5 years ago
- A real-time, GPU-driven method to generate 2D curves from 3D mesh’s contour.☆280Updated 2 years ago
- ☆21Updated 4 years ago
- ☆62Updated 10 years ago
- An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)☆121Updated 3 years ago
- UE4 project for arbitrary image stylization using NNEngine☆23Updated 11 months ago
- Tutorial about 8-points Signed Sequential Euclidean Distance Transform☆76Updated 6 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆56Updated 7 years ago
- ☆323Updated last year
- An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).☆69Updated 9 years ago
- OptCuts, a new parameterization algorithm, jointly optimizes arbitrary embeddings for seam quality and distortion. OptCuts requires no p…☆305Updated last year
- Position Based Fluids CUDA implementation☆137Updated 3 years ago
- Experimental MMD renderer using DX12 and DXR.☆112Updated last month
- An AI-Accelerated Denoiser For Ray-Tracing Based On Nvidia Optix Technology☆51Updated 7 years ago
- Spherical Harmonics expository paper (undergrad) and implementation.☆15Updated 6 years ago