Chaosinism / NormalMapTool
☆32Updated 5 years ago
Alternatives and similar repositories for NormalMapTool
Users that are interested in NormalMapTool are comparing it to the libraries listed below
Sorting:
- ☆108Updated 6 years ago
- Source code for our paper Deep Inverse Rendering for High-resolution SVBRDF Estimation from an Arbitrary Number of Images☆64Updated 5 years ago
- ☆53Updated 10 months ago
- Generative Modelling of BRDF Textures from Flash Images [SIGGRAPH Asia, 2021]☆108Updated 3 years ago
- ☆61Updated 10 years ago
- Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya☆120Updated 2 years ago
- A hair strand rendering tool using the Dear ImGui.☆69Updated 2 months ago
- ☆217Updated last year
- A Neural Volumetric Renderer☆229Updated 3 months ago
- Skeleton Approximated Offline Cloth Simulation☆27Updated 6 years ago
- [Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Kinematica is a next-generation character animation system.This technolog…☆33Updated 4 years ago
- PhotoMat: A Material Generator Learned from Single Flash Photos☆24Updated last year
- 图形学随笔☆47Updated 2 years ago
- Single-Image SVBRDF Capture with a Rendering-Aware Deep Network☆74Updated 4 years ago
- A real-time, GPU-driven method to generate 2D curves from 3D mesh’s contour.☆270Updated last year
- ☆82Updated 4 years ago
- Computer Graphics Assignment about Kinematics☆99Updated 3 years ago
- Code Replicability in Computer Graphics☆202Updated 2 years ago
- Extracts data from an fbx file☆42Updated last year
- An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)☆120Updated 3 years ago
- Real-time mesh skinning with DDM implemented in Unity 2020.3.13.☆26Updated 3 years ago
- Flexible SVBRDF Capture with a Multi-Image Deep Network☆32Updated 4 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆55Updated 6 years ago
- I will put some interesting post processing effect here.☆27Updated 5 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆71Updated 5 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆58Updated 3 weeks ago
- UE4 project for arbitrary image stylization using NNEngine☆23Updated 6 months ago
- OptCuts, a new parameterization algorithm, jointly optimizes arbitrary embeddings for seam quality and distortion. OptCuts requires no p…☆298Updated last year
- Implement Marschner Shading Model In Unity☆136Updated 5 years ago
- An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).☆69Updated 9 years ago