JuewenPeng / BlenderBokehLinks
A guide to render bokeh images by Blender 2.93
☆11Updated 3 years ago
Alternatives and similar repositories for BlenderBokeh
Users that are interested in BlenderBokeh are comparing it to the libraries listed below
Sorting:
- ☆24Updated last year
- MPIB: An MPI-Based Bokeh Rendering Framework for Realistic Partial Occlusion Effects (ECCV 2022)☆45Updated last year
- [ICCV2023] Lighting up NeRF via Unsupervised Decomposition and Enhancement☆93Updated last year
- [AAAI 2023] Learning Continuous Depth Representation via Geometric Spatial Aggregator☆29Updated last year
- [CVPR 2025] GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mapping☆25Updated last month
- [CVPR 2024 Highlight] SCINeRF: Neural Radiance Fields from a Snapshot Compressive Image☆35Updated 10 months ago
- [ECCV 2024] Dual-Camera Smoooth Zoom on Mobile Phones☆69Updated 7 months ago
- [arXiv 2024] Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video☆47Updated 4 months ago
- ☆27Updated last year
- ☆22Updated last year
- Scene Prior Filtering for Depth Map Super-Resolution☆27Updated 8 months ago
- 🌕 [AAAI 2024] Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumption (Low-light enhance / Exposure correction + NeRF)☆92Updated 3 weeks ago
- Project page of "GaussianSR: 3D Gaussian Super-Resolution with 2D Diffusion Priors"☆21Updated 11 months ago
- Repo for Polarimetric Inverse Rendering for Transparent Shapes Reconstruction☆29Updated 2 years ago
- DoF-NeRF: Depth-of-Field Meets Neural Radiance Fields (ACMMM 2022)☆73Updated 2 years ago
- A repository of AAAI 2024 paper 'SAMFlow: Eliminating Any Fragmentation in Optical Flow with Segment Anything Model'☆14Updated last year
- ☆13Updated 5 months ago
- [CVPR 2024] DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Video☆19Updated last year
- three-stage specular highlight removal network☆45Updated last year
- ☆16Updated last month
- ☆19Updated 2 years ago
- ☆25Updated last year
- [CVPR2022] Shape from Polarization for Complex Scenes in the Wild☆67Updated 2 years ago
- [CVPR 2022 Oral] Official implementation for "Discrete Cosine Transform Network for Guided Depth Map Super-Resolution."☆96Updated 2 years ago
- The official implementation of CVPR 2023 paper: Inverting the Imaging Process by Learning an Implicit Camera Model☆30Updated last year
- [AAAI2025] This repo holds the code for work "GaussianSR: High Fidelity 2D Gaussian Splatting for Arbitrary-Scale Image Super-Resolution"☆72Updated 5 months ago
- Our solution in competition NTIRE 2023 Bokeh Effect Transformation: https://codalab.lisn.upsaclay.fr/competitions/10229☆13Updated 2 years ago
- 🌕 [CVPR 2025] Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment☆36Updated last month
- [SIGGRAPH Asia 2024] From Sim to Real: Toward General Event-based Low-Light Frame Interpolation with Per-scene Optimization☆27Updated last month
- [ECCV 2024] Flash-Splat: 3D Reflection Removal with Flash Cues and Gaussian Splats☆25Updated 7 months ago