JuewenPeng / BlenderBokeh
A guide to render bokeh images by Blender 2.93
☆11Updated 3 years ago
Alternatives and similar repositories for BlenderBokeh
Users that are interested in BlenderBokeh are comparing it to the libraries listed below
Sorting:
- ☆23Updated last year
- MPIB: An MPI-Based Bokeh Rendering Framework for Realistic Partial Occlusion Effects (ECCV 2022)☆44Updated last year
- [arXiv 2024] Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video☆43Updated 2 months ago
- Scene Prior Filtering for Depth Map Super-Resolution☆27Updated 6 months ago
- [AAAI 2023] Learning Continuous Depth Representation via Geometric Spatial Aggregator☆29Updated last year
- ☆25Updated 11 months ago
- [CVPR 2024 Highlight] SCINeRF: Neural Radiance Fields from a Snapshot Compressive Image☆34Updated 9 months ago
- DoF-NeRF: Depth-of-Field Meets Neural Radiance Fields (ACMMM 2022)☆73Updated last year
- ☆21Updated 10 months ago
- 🌕 [AAAI 2024] Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumption (Low-light enhance / Exposure correction + NeRF)☆87Updated 8 months ago
- [ECCV 2024] Dual-Camera Smoooth Zoom on Mobile Phones☆66Updated 5 months ago
- [ICCV2023] Lighting up NeRF via Unsupervised Decomposition and Enhancement☆92Updated last year
- Project page of "GaussianSR: 3D Gaussian Super-Resolution with 2D Diffusion Priors"☆20Updated 10 months ago
- Official Code and Dataset repository of Bokehlicious: Photorealistic Bokeh Rendering with Controllable Apertures☆13Updated last month
- [IJCAI 2023] Official code for the paper "VGOS: Voxel Grid Optimization for View Synthesis from Sparse Inputs".☆22Updated 5 months ago
- [CVPR 2024] DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Video☆16Updated 10 months ago
- [AAAI2025] This repo holds the code for work "GaussianSR: High Fidelity 2D Gaussian Splatting for Arbitrary-Scale Image Super-Resolution"☆61Updated 4 months ago
- [CVPR 2025] GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mapping☆20Updated this week
- 🌕 [CVPR 2025] Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment☆29Updated last week
- ☆19Updated 2 years ago
- The Offical Codebase for Fully Self-Supervised Depth Estimation from Defocus Clue☆43Updated last year
- [AAAI'2025] Large Images are Gaussians: High-Quality Large Image Representation with Levels of 2D Gaussian Splatting☆28Updated last month
- The first to focus on HRNVS of 3DGS☆50Updated 4 months ago
- three-stage specular highlight removal network☆44Updated last year
- ☆10Updated 4 months ago
- ☆26Updated last year
- ☆17Updated last year
- Our solution in competition NTIRE 2023 Bokeh Effect Transformation: https://codalab.lisn.upsaclay.fr/competitions/10229☆13Updated last year
- ☆21Updated 2 years ago
- ☆11Updated 3 months ago