JuewenPeng / BlenderBokehLinks
A guide to render bokeh images by Blender 2.93
☆11Updated 3 years ago
Alternatives and similar repositories for BlenderBokeh
Users that are interested in BlenderBokeh are comparing it to the libraries listed below
Sorting:
- ☆11Updated 9 months ago
- [CVPR 2024 Highlight] SCINeRF: Neural Radiance Fields from a Snapshot Compressive Image☆37Updated last year
- ☆20Updated 5 months ago
- [CVPR 2025] GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mapping☆32Updated last week
- three-stage specular highlight removal network☆51Updated 2 years ago
- Repo for Polarimetric Inverse Rendering for Transparent Shapes Reconstruction☆30Updated 3 years ago
- [arXiv 2024] Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video☆59Updated 8 months ago
- Project page of "GaussianSR: 3D Gaussian Super-Resolution with 2D Diffusion Priors"☆22Updated last year
- ☆32Updated last year
- ☆26Updated last year
- ☆17Updated last year
- [CVPR2022] Shape from Polarization for Complex Scenes in the Wild☆75Updated 2 years ago
- [ICCV2023] Lighting up NeRF via Unsupervised Decomposition and Enhancement☆95Updated last year
- This is the official repository for "BokehDiff: Neural Lens Blur with One-Step Diffusion" (ICCV'25).☆26Updated last month
- ☆23Updated last year
- ☆31Updated last year
- 🌕 [AAAI 2024] Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumption (Low-light enhance / Exposure correction + NeRF)☆97Updated 5 months ago
- (ICCV2023) NeRFrac: Neural Radiance Fields through Refractive Surface☆34Updated 3 months ago
- Scene Prior Filtering for Depth Map Super-Resolution☆28Updated last year
- [IEEE JBHI] The official code of "TOGS: Gaussian Splatting with Temporal Opacity Offset for Real-Time 4D DSA Rendering"☆29Updated last month
- This is a simple template using HuggingFace Accelerator for DDP-training/Saving/Loading/Pushing.☆49Updated last year
- [AAAI 2023] Learning Continuous Depth Representation via Geometric Spatial Aggregator☆29Updated 2 years ago
- [ECCV 2024] Dual-Camera Smoooth Zoom on Mobile Phones☆74Updated 11 months ago
- The first to focus on HRNVS of 3DGS☆60Updated 10 months ago
- Code for projects on inverse rendering via radiance caching, at ECCV 2024 and CVPR 2025☆20Updated last week
- 🌕 [CVPR 2025] Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment☆50Updated 3 months ago
- Official implementation of "DepthMaster: Taming Diffusion Models for Monocular Depth Estimation".☆60Updated last month
- ☆14Updated 4 months ago
- The official implementation of LITA-GS, which is accepted by CVPR 2025☆22Updated 2 months ago
- [CVPR 2024] DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Video☆20Updated last year