☆37Jun 21, 2025Updated last year
Alternatives and similar repositories for gptree
Users that are interested in gptree are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆136Jun 23, 2025Updated last year
- ☆11Jul 18, 2024Updated 2 years ago
- glsl testbench -- a WIP opengl wrapper/shader testing system☆12Feb 26, 2021Updated 5 years ago
- ☆17Jul 22, 2026Updated last week
- ☆24Jul 26, 2024Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- This project demonstrates the use of GPU mesh shaders to enhance object surfaces in real-time. The application is written in C++ and GLSL…☆13May 12, 2025Updated last year
- Implementation of various Vector Quantized Variational Autoencoders (VQVAEs)☆14Apr 24, 2025Updated last year
- Vulkan timeline semaphore + async compute performance sample☆37Jun 28, 2024Updated 2 years ago
- An updated build of PEEL dedicated to PhysX☆165Jul 16, 2026Updated last week
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆62Apr 14, 2026Updated 3 months ago
- Broad-phase optimizations.☆11Feb 26, 2017Updated 9 years ago
- ☆17Jun 11, 2024Updated 2 years ago
- Jupyter-Notebook for retrieving all hellofresh recipes and importing them into Tandoor via the API☆23Oct 25, 2023Updated 2 years ago
- A custom Scriptable Render Pipeline using ray tracing only.☆25May 28, 2026Updated 2 months ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Postion-based Fluid Simulation☆13Aug 17, 2020Updated 5 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Jan 15, 2025Updated last year
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Jul 1, 2021Updated 5 years ago
- ENet reliable UDP networking library modified to use Network Next☆16Jul 10, 2025Updated last year
- Demo project for the large scale game component with CBTs☆172Oct 26, 2025Updated 9 months ago
- Forward+ renderer written in DirectX 12 with various additional features.☆24Apr 4, 2023Updated 3 years ago
- Optimize your WebAssembly files☆15Apr 8, 2026Updated 3 months ago
- An implementation of Fast, Interactive Soft-Body Animation using Position-Based Dynamics☆17Jun 13, 2017Updated 9 years ago
- Example of Spin app written in Java using TeaVM-WASI and wit-bindgen☆12Dec 7, 2022Updated 3 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Temporal Anti Aliasing for Criterion Games Masterclass☆23Jan 25, 2019Updated 7 years ago
- The little FFT library☆20Jan 8, 2026Updated 6 months ago
- C bindings for D3D12 Memory Allocator.☆13Jun 21, 2024Updated 2 years ago
- A Homemade game engine written in C++23 with Vulkan☆10Aug 23, 2024Updated last year
- AMD ARR team rendering framework☆463Nov 20, 2025Updated 8 months ago
- Simple single-digit-nanosecond-overhead tracer☆19Jun 7, 2026Updated last month
- Rigid Body Simulation on the GPU☆26May 11, 2019Updated 7 years ago
- Personal hobby project to experiment with various rendering techniques.☆807Apr 19, 2026Updated 3 months ago
- Microsoft Flight Simulator C++ Common libs☆11Jul 5, 2026Updated 3 weeks ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆19Jun 21, 2021Updated 5 years ago
- Precomputed Atmospheric Scattering for Unreal Engine.☆12Apr 14, 2024Updated 2 years ago
- Unicode Character Database (UCD) Tools☆13May 9, 2021Updated 5 years ago
- A DirectX12 raytracing renderer☆27Dec 14, 2025Updated 7 months ago
- Microsoft Game Stack Live post-show materials☆25Jun 12, 2023Updated 3 years ago
- ☆32Jul 18, 2024Updated 2 years ago
- Feature generation for adaptive gradient-domain path tracing☆10May 22, 2019Updated 7 years ago