BertrandBev / eigen-jsLinks
⚡ Eigen-js is a port of the Eigen C++ linear algebra library
☆105Updated 2 years ago
Alternatives and similar repositories for eigen-js
Users that are interested in eigen-js are comparing it to the libraries listed below
Sorting:
- ☆80Updated 7 years ago
- Non-Uniform Rational B-Splines (NURBS) of any dimensionality☆171Updated 3 years ago
- A port of CGAL to Javascript☆37Updated 8 years ago
- A JS library to find the convex hull of a finite set of 3d points☆147Updated last week
- A sparse octree data structure.☆128Updated 2 months ago
- A Bounding Volume Hierarchy implementation using javascript☆53Updated 10 years ago
- Generate meshes from signed distance functions and constructive solid geometry operations.☆183Updated 4 years ago
- Javascript wrapper around Triangle - A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator☆103Updated 6 months ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆64Updated last year
- Calculate and render particles with WebGPU☆27Updated last month
- An implementation of openvdb in javascript☆49Updated 4 years ago
- WebGPU Data-Parallel Block-Compressed Marching Cubes Isosurface Extraction☆60Updated 2 years ago
- ☆27Updated last year
- Track your WebGPU memory usage☆78Updated 8 months ago
- RBush-3D — a high-performance JavaScript R-tree-based 3D spatial index for points and cuboids☆94Updated last year
- High Dynamic Range image support for the web. (HTML, canvas & webGL) Used for HDR support in the official Khronos glTF examples.☆63Updated 3 years ago
- An example of marching cubes in WebGL, using Rust + WebASM to compute the isosurface☆92Updated 2 years ago
- A WebGPU point cloud rendering example☆39Updated 5 years ago
- ☆41Updated 4 months ago
- Pure GPU, instanced, screen-projected lines for regl☆188Updated 2 years ago
- Boundary representation volume modeling in TypeScript.☆20Updated 2 years ago
- JavaScript port of METIS graph partitioning library☆28Updated 4 years ago
- A rough octree implementation to support frustum culling and raycasts in complex THREE.js scenes☆43Updated 2 years ago
- JavaScript port of physics engine Open Dynamics Engine (ODE) and OPCODE (Optimized Collision Detection)☆45Updated last year
- A native Typescript/Javascript port of Clipper2☆47Updated 2 years ago
- 3D rendering engine using JavaScript as user script.☆73Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆115Updated last year
- A small module using a sweepline algorithm to detect intersections (& self-intersections) in polygons or polylines.☆74Updated last year
- Fast and accurate tessellation of planar graphs with convex polygons☆19Updated last week
- A simple library to compute Singular Value Decomposition as explained in "Singular Value Decomposition and Least Squares Solutions. By G.…☆42Updated 3 years ago