tmpvar / vdb-jsLinks
An implementation of openvdb in javascript
☆48Updated 4 years ago
Alternatives and similar repositories for vdb-js
Users that are interested in vdb-js are comparing it to the libraries listed below
Sorting:
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆63Updated last year
- Generate meshes from signed distance functions and constructive solid geometry operations.☆183Updated 4 years ago
- Film emulsion-like rendering transforms for three.js☆41Updated 2 years ago
- Progressive encoding for 3D meshes☆64Updated 10 years ago
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆74Updated 11 months ago
- ☆43Updated 7 years ago
- A testing framework for WebGL 1 and 2 applications☆62Updated 2 years ago
- Javascript wrapper around Triangle - A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator☆103Updated 5 months ago
- A Typescript library for multidimensional convex hulling and Delaunay triangulations.☆35Updated 2 years ago
- WebGL Signed Distance Function Mesher☆135Updated 2 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆172Updated 6 years ago
- Syncs a glTF-Transform Document with a three.js scene graph.☆50Updated last year
- Check for and avoid redundant state setting☆37Updated 6 months ago
- three.js addon, to produce almost infinite many time-varying geometries / buffer geometries with functions (cylindrical coordinates)☆41Updated 2 years ago
- Texture loading utility for WebGL and WebGPU☆125Updated 2 years ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆110Updated last year
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆55Updated 2 years ago
- Chromium build with hardware accelerated ray tracing☆62Updated 5 years ago
- Advanced rendering pipeline for ClayGL☆48Updated 4 years ago
- MikkTSpace vertex tangent calculation for JavaScript/TypeScript/Node.js, using Web Assembly.☆43Updated last month
- A case study in effective WebGPU patterns for rendering glTF models☆67Updated last year
- ☆48Updated 10 months ago
- A GPU-parallel Marching Cubes implementation using WebGPU☆70Updated last year
- Weighted, blended order independent transparency pass for use with three.js.☆58Updated 2 years ago
- WebGL dunes demo☆38Updated 2 years ago
- ☆46Updated 4 years ago
- A collection of optimized WebAssembly transcoders for Basis Universal compressed GPU texture formats.☆99Updated 2 years ago
- High Dynamic Range image support for the web. (HTML, canvas & webGL) Used for HDR support in the official Khronos glTF examples.☆63Updated 3 years ago
- A lightweight library that creates a Texture Atlas from Three.js textures☆93Updated 3 years ago
- Non-Uniform Rational B-Splines (NURBS) of any dimensionality☆168Updated 2 years ago