Andy16823 / GFX
Simple 2D & 3D Game Framework with C# and OpenGL
☆38Updated last week
Related projects: ⓘ
- Collection of helpers and extensions for Stride Game Engine developers. Simplifies and demonstrates common developer tasks building exper…☆76Updated this week
- Integration of MonoGame for Avalonia☆46Updated last year
- NanoVectorGraphicsExceptItUsesSilkNETNowWooHoo (Thank KoziLord for the name)☆27Updated 3 months ago
- A game engine built on MonoGame.☆29Updated this week
- C# implementation of a Rope<T> immutable data structure.☆77Updated this week
- A fast, Cross-platform Raylib C# Wrapper.☆59Updated last month
- autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`☆114Updated last year
- MonoGame embedded inside a WPF app.☆71Updated 2 months ago
- A game engine.☆56Updated last week
- Bite is a dynamically typed programming language. Embedded in C#☆46Updated 2 years ago
- This repository is a WIP cross-platform Game Engine developed in C#.☆70Updated 4 months ago
- Multiplatform C# Game development framework☆42Updated last month
- Completely free, open-source, cross-platform, and blazingly fast asynchronous engine for creating modern games and apps☆23Updated 2 months ago
- Integrating [Bepu Physics v2](https://github.com/bepu/bepuphysics2) into [Stride](https://github.com/stride3d/stride).☆50Updated 3 months ago
- Stride3D tutorials and examples in .NET 5 using C# 9.0 or .NET 6 using C# 10.☆17Updated 11 months ago
- Titan, Game Engine in .NET 8 C# 11 and DirectX 12☆85Updated 9 months ago
- Shape rendering library for MonoGame.☆45Updated 3 months ago
- NWindows is a cross-platform window creation and management library for .NET☆80Updated 6 months ago
- C# Graph Library☆19Updated this week
- A GPU accelerated text renderer implemented in C#☆60Updated 2 years ago
- Cross platform .NET math library.☆62Updated 3 weeks ago
- Libraries for the #libraries channel in https://discord.gg/monogame.☆34Updated last month
- Example of using Monogame and SharpGLTF to load animated glTF models at runtime.☆39Updated last year
- The next iteration of my MiniEngine based on DirectX11 and .NET 6.0☆74Updated last week
- Iguina is a framework-agnostic, cross platform, modern UI system for C#.☆25Updated 3 weeks ago
- A lightweight render engine written purely in C#☆38Updated 3 months ago
- .NET + WebAssembly + WebGL = 💖☆48Updated last month
- 3D Game Engine - .NET 8.0 - C# 12 - WinAppSDK Editor☆49Updated this week
- C# Entity Component System example from my blog☆13Updated 3 years ago
- ☆17Updated 3 years ago